conways-game-of-life/Graphics/Engine.hs

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{-# LANGUAGE AllowAmbiguousTypes #-}
{-# LANGUAGE Arrows #-}
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{-# LANGUAGE LambdaCase #-}
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{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE ScopedTypeVariables #-}
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module Graphics.Engine where
import Control.Arrow
import Control.Monad.Representable.Reader
import FRP.Yampa
import GOL.Engine
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import GOL.Rule
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import GOL.Space
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import Graphics.Command
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import Graphics.Display (drawGrid)
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import Graphics.Gloss
import Graphics.Gloss.Interface.IO.Game hiding (Event)
import qualified Graphics.Gloss.Interface.IO.Game as G
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import Graphics.GlossUtils (InputEvent)
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type TickEvent = Event ()
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initialSpace :: Space f => f Bool
initialSpace = tabulate $ const False
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engine :: Space f => GOL f Bool -> SF TickEvent (GOL f Bool)
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engine = accumHoldBy (\s _ -> tick s)
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repeatTick :: Time -> SF a TickEvent
repeatTick t = repeatedly t ()
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tickSignal :: SF (Event Time) TickEvent
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tickSignal =
arr (\ev -> ((), fmap repeatTick ev))
>>> drSwitch (repeatTick 0.2)
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processEvent :: InputEvent -> CommandEvent
processEvent = event noEvent $ \case
EventKey (Char '-') Down _ _ -> Event $ ChangeSpeed (* 1.25)
EventKey (Char '+') Down _ _ -> Event $ ChangeSpeed (* 0.8)
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EventKey (SpecialKey KeySpace) Down _ _ -> Event PlayPause
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EventKey {} -> noEvent
EventMotion {} -> noEvent
EventResize size -> Event $ Resize size
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run :: DisplayableSpace f => (Int, Int) -> f Bool -> SF InputEvent Picture
run size st =
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let initSpace = gol' standardRule st
in proc inp -> do
let cmdev = processEvent inp
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playing <- accumHoldBy (const . not) True -< filterE isPlayPause cmdev
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time <- accum 0.2 -< mapFilterE getChangeSpeed cmdev
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windowSize <- hold size -< mapFilterE getResize cmdev
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tick <- tickSignal -< time
space <- engine initSpace -< gate tick playing
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returnA -< drawGrid windowSize white (getSpace space)