Reformat Graphics.Engine

This commit is contained in:
Kiana Sheibani 2021-12-28 16:38:15 -05:00
parent a53e0204c0
commit 156a338d48

View file

@ -1,3 +1,4 @@
{-# LANGUAGE LambdaCase #-}
module Graphics.Engine where
import Control.Arrow
@ -5,13 +6,26 @@ import Control.Monad.Representable.Reader
import FRP.Yampa
import GOL.Engine
import GOL.Space
import Graphics.Config
import Graphics.Gloss
import Graphics.GlossUtils (InputEvent)
import Graphics.Gloss.Interface.IO.Game hiding (Event)
import qualified Graphics.Gloss.Interface.IO.Game as G
tickEvent :: SF a (Event ())
tickEvent = repeatedly 1.0 ()
data Tick = Tick
initialSpace :: Space f => f Bool
initialSpace = tabulate $ const False
engine :: Space f => GOL f Bool -> SF a (GOL f Bool)
engine start = tickEvent >>> accumHoldBy (\s _ -> tick s) start
engine :: Space f => GOL f Bool -> SF (Event Tick) (GOL f Bool)
engine = accumHoldBy (\s _ -> tick s)
defaultPeriod = 0.5
repeatTick :: Time -> SF a (Event Tick)
repeatTick t = repeatedly t Tick
tickSignal :: SF (Event Time) (Event Tick)
tickSignal =
arr (\ev -> ((), fmap repeatTick ev))
>>> drSwitch (repeatTick defaultPeriod)