Created basic graphical engine
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Graphics/Engine.hs
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17
Graphics/Engine.hs
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module Graphics.Engine where
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import Control.Arrow
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import Control.Monad.Representable.Reader
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import FRP.Yampa
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import GOL.Engine
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import GOL.Space
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import Graphics.GlossUtils (InputEvent)
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tickEvent :: SF a (Event ())
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tickEvent = repeatedly 1.0 ()
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initialSpace :: Space f => f Bool
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initialSpace = tabulate $ const False
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engine :: Space f => GOL f Bool -> SF a (GOL f Bool)
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engine start = tickEvent >>> accumHoldBy (\s _ -> tick s) start
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