rust-render/src/render.rs

42 lines
1.2 KiB
Rust

use std::cmp::Ordering;
use std::f64::consts::PI;
use crate::object::*;
use crate::util::*;
fn trace(ray: Ray, objects: &Vec<Object>) -> Option<(&Object, f64)> {
objects
.iter()
.filter_map(|obj| obj.intersect(ray).map(|x| (obj, x)))
.min_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal))
}
fn light_point(objects: &Vec<Object>, obj: &Object, point: Point3f, light: &dyn Light) -> Color {
if light.check_shadow(point, objects) {
let texture = obj.get_texture(point);
light.get_color(point)
* (texture.albedo / PI)
* light.intensity(point)
* obj.normal(point).dot(&*light.direction(point))
} else {
// Point is in shadow
Color::black()
}
}
pub fn cast_ray(ray: Ray, scene: &Scene) -> Color {
if let Some((obj, dist)) = trace(ray, &scene.objects) {
let point = ray.project(dist);
let surface_color = obj.get_texture(point).color;
scene
.lights
.iter()
.map(|light| light_point(&scene.objects, obj, point, &**light))
.fold(Color::black(), |acc, c| acc + c)
* surface_color
} else {
scene.background
}
}