Add basic color to spheres
This commit is contained in:
parent
9d188ed692
commit
cb87c1e70c
107 changed files with 77 additions and 28 deletions
25
src/main.rs
25
src/main.rs
|
|
@ -11,19 +11,20 @@ mod camera; use camera::*;
|
|||
mod types; use types::*;
|
||||
mod object; use object::*;
|
||||
|
||||
fn trace(ray: Ray, scene: &Scene) -> Option<(&Object, f32)> {
|
||||
scene.iter()
|
||||
.filter_map(|obj| obj.intersect(ray)
|
||||
.map(|x| (obj, x)))
|
||||
.min_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal))
|
||||
}
|
||||
|
||||
fn cast_ray(ray: Ray, scene: &Scene) -> Color {
|
||||
//Color::new(0.0, -ray.direction.x, ray.direction.y)
|
||||
if let Some((obj, dist)) = trace(ray, scene) {
|
||||
let point = ray.project(dist);
|
||||
|
||||
let closest = scene.iter()
|
||||
.filter_map(|obj| obj.intersect(ray)
|
||||
.map(|x| (obj, x)))
|
||||
.min_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(Ordering::Equal));
|
||||
|
||||
if closest.is_some() {
|
||||
Color::new(1.0, 1.0, 1.0)
|
||||
} else {
|
||||
Color::new(0.0, 0.0, 0.0)
|
||||
obj.getcolor(point)
|
||||
}
|
||||
else { Color::black() }
|
||||
}
|
||||
|
||||
fn render(camera: &Camera, scene: &Scene, filename: &str) -> std::io::Result<()> {
|
||||
|
|
@ -54,8 +55,8 @@ fn main() -> std::io::Result<()> {
|
|||
let camera = Camera::new(Point3::new(0.0,0.0,0.0), Vector3::new(0.0,0.0,-1.0), 1.0, 2.0, 2.0, 400, 400);
|
||||
|
||||
let scene = vec![
|
||||
Object::Sphere(Sphere::new(0.0,0.0,-5.0,2.0)),
|
||||
Object::Sphere(Sphere::new(-3.0,0.0,-8.0,2.5))
|
||||
Object::Sphere(Sphere::new(0.0,0.0,-5.0,2.0, |_, _| Color::white())),
|
||||
Object::Sphere(Sphere::new(-3.0,0.0,-8.0,2.5, |_, _| Color::white()))
|
||||
];
|
||||
|
||||
render(&camera, &scene, "out.ppm")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue