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127
src/camera.rs
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127
src/camera.rs
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extern crate nalgebra as na;
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use na::*;
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use na::geometry::{Point2, Point3};
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use crate::types::Ray;
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#[derive(Debug)]
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pub struct Camera {
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matrix: Isometry3<f32>, // The transformation that stores the
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// position and orientation of the camera. (Not actually a matrix, but w/e)
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focal_length: f32, // The distance from the camera origin to the canvas.
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canvas_size: Vector2<f32>, // The size of the canvas within the world space.
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pub image_size: Vector2<u32> // The size of the final image in pixels.
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}
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impl Camera {
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// Constructs a new camera from a position and viewing direction
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// (assuming the camera is oriented upright).
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pub fn new(pos: Point3<f32>, dir: Vector3<f32>, focal_length: f32,
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canvas_x: f32, canvas_y: f32, image_x: u32, image_y: u32) -> Self {
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let iso = Isometry3::face_towards(&pos, &(pos + dir), &Vector3::y());
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Camera {
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matrix: iso,
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focal_length: focal_length,
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canvas_size: Vector2::new(canvas_x, canvas_y),
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image_size: Vector2::new(image_x, image_y)
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}
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}
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pub fn pos(&self) -> Point3<f32> { Point3::from(self.matrix.translation.vector) }
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// Takes a 2D point in the image space and
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// maps it to the 3D point on the canvas.
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fn project(&self, x: u32, y: u32) -> Point3<f32> {
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// convert point from raster coordinates to center-based coordinates
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let pixelndc = Point2::new(x as f32 + 0.5 - self.image_size.x as f32 * 0.5, -(y as f32 + 0.5) + self.image_size.y as f32 * 0.5);
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let point: Point3<f32> = Point::from(pixelndc.coords.component_div(&self.image_size.map(|x| x as f32))
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.component_mul(&self.canvas_size)
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.fixed_resize(self.focal_length));
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self.matrix * point
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}
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// Takes a 2D point in the image space and
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// returns a ray in the world space, for use in raytracing.
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pub fn raycast(&self, x: u32, y: u32) -> Ray {
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Ray::from_points(self.pos(), self.project(x, y))
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn round(point: Point3<f32>) -> Point3<f32> {
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Point::from(point.coords.map(|x| x.round()))
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}
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#[test]
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fn camera_pos() {
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let camera: Camera = Camera::new(Point3::new(-5.0, 0.0, 0.0),
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Vector3::new(1.0, 0.0, 0.0),
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1.0,
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2.0, 2.0,
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800, 800);
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assert_eq!(camera.pos(), Point3::new(-5.0, 0.0, 0.0));
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}
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#[test]
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fn camera_matrix1() {
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let camera: Camera = Camera::new(Point3::new(-5.0, 0.0, 0.0),
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Vector3::new(1.0, 0.0, 0.0),
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1.0,
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2.0, 2.0,
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800, 800);
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let point = Point3::new(0.0, 0.0, 4.0);
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let point = camera.matrix * point;
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let point = round(point); // round to avoid errors
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assert_eq!(point, Point3::new(-1.0, 0.0, 0.0));
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}
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#[test]
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fn camera_matrix2() {
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let camera: Camera = Camera::new(Point3::new(-5.0, 0.0, 0.0),
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Vector3::new(1.0, 0.0, 0.0),
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1.0,
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2.0, 2.0,
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800, 800);
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let point = Point3::new(4.0, 0.0, 0.0);
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let point = camera.matrix * point;
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let point = round(point); // round to avoid errors
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assert_eq!(point, Point3::new(-5.0, 0.0, -4.0));
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}
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#[test]
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fn camera_project1() {
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let camera: Camera = Camera::new(Point3::new(-5.0, 0.0, 0.0),
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Vector3::new(1.0, 0.0, 0.0),
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1.0,
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2.0, 2.0,
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800, 800);
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let point = camera.project(400, 400);
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let point = round(point); // round to avoid errors
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assert_eq!(point, Point3::new(-4.0, 0.0, 0.0));
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}
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#[test]
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fn camera_project2() {
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let camera: Camera = Camera::new(Point3::new(-5.0, 0.0, 0.0),
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Vector3::new(1.0, 0.0, 0.0),
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1.0,
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2.0, 2.0,
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800, 800);
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let point = camera.project(0, 0);
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let point = round(point); // round to avoid errors
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assert_eq!(point, Point3::new(-4.0, 1.0, 1.0));
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}
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}
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