Add color mapping to planes
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ff625f576f
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8 changed files with 99 additions and 35 deletions
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@ -17,11 +17,11 @@ pub struct Camera {
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}
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impl Camera {
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// Constructs a new camera from a position and viewing direction
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// (assuming the camera is oriented upright).
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pub fn new(pos: Point3<f32>, dir: Vector3<f32>, focal_length: f32,
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// Constructs a new camera from a position and viewing direction.
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pub fn new_(pos: Point3<f32>, dir: Vector3<f32>, up: Vector3<f32>, focal_length: f32,
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canvas_x: f32, canvas_y: f32, image_x: u32, image_y: u32) -> Self {
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let iso = Isometry3::face_towards(&pos, &(pos + dir), &Vector3::y());
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let iso = Isometry3::face_towards(&pos, &(pos + dir), &up);
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Camera {
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matrix: iso,
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focal_length: focal_length,
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@ -30,6 +30,12 @@ impl Camera {
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}
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}
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// Constructs a new camera from a position and viewing direction
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// (assuming the camera is oriented upright).
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pub fn new(pos: Point3<f32>, dir: Vector3<f32>, focal_length: f32,
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canvas_x: f32, canvas_y: f32, image_x: u32, image_y: u32) -> Self
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{ Camera::new_(pos, dir, Vector3::y(), focal_length, canvas_x, canvas_y, image_x, image_y) }
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pub fn pos(&self) -> Point3<f32> { Point3::from(self.matrix.translation.vector) }
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// Takes a 2D point in the image space and
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