rust-render/README.md

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# rust-render
A raytracing 3D renderer written in Rust.
### Checklist of features
This list may be changed or extended in the future.
- [x] Raytracing camera
- [x] Camera struct
- [x] Ray creation code
- [x] Object code architecture
- [x] Sphere objects
- [x] Sphere struct
- [x] Sphere intersection test
- [x] Sphere normal generation
- [x] Color mapping on spheres
- [ ] Triangle objects
- [ ] Triangle struct
- [ ] Triangle intersection test
- [ ] Triangle normal generation
- [ ] Color mapping on triangles
- [ ] Triangle meshes
- [ ] Bounding boxes
- [ ] Direct lighting
- [ ] Point light sources
- [ ] Point source struct
- [ ] Point source illuminance test
- [ ] Hard shadows
- [ ] Soft shadows
- [ ] Light-emitting surfaces
- [ ] Indirect lighting
- [ ] Reflection
- [ ] Perfectly reflective objects
- [ ] Diffuse reflection
- [ ] Roughness
- [ ] Transparency
- [ ] Simple transparency
- [ ] Refraction