80 lines
2.6 KiB
QML
80 lines
2.6 KiB
QML
import qs.config
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import qs.custom
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import qs.services
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import QtQuick
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import QtQuick.Shapes
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Shape {
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id: root
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required property Item wrapper
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readonly property bool invertLeftRounding: wrapper.x <= 2
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readonly property bool invertRightRounding: wrapper.x + wrapper.width >= wrapper.parent.width - 2
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readonly property real rounding: Config.border.rounding
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readonly property bool flatten: wrapper.height < rounding * 2
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readonly property real roundingY: flatten ? wrapper.height / 2 : rounding
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property real ilr: invertLeftRounding ? -1 : 1
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property real irr: invertRightRounding ? -1 : 1
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property real sideRounding: wrapper.y > 0 ? -1 : 1
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ShapePath {
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startX: -root.rounding * root.sideRounding + (invertRightRounding ? 1 : 0)
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startY: -1
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strokeWidth: -1
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fillColor: Config.colors.bg
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PathArc {
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relativeX: root.rounding * root.sideRounding
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relativeY: root.roundingY
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radiusX: root.rounding
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radiusY: Math.min(root.rounding, root.wrapper.height)
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direction: root.sideRounding < 0 ? PathArc.Counterclockwise : PathArc.Clockwise
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}
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PathLine {
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relativeX: 0
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relativeY: root.wrapper.height - root.roundingY - root.roundingY * root.ilr
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}
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PathArc {
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relativeX: root.rounding
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relativeY: root.roundingY * root.ilr
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radiusX: root.rounding
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radiusY: Math.min(root.rounding, root.wrapper.height)
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direction: root.ilr < 0 ? PathArc.Clockwise : PathArc.Counterclockwise
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}
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PathLine {
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relativeX: root.wrapper.width - root.rounding * 2
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relativeY: 0
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}
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PathArc {
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relativeX: root.rounding
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relativeY: -root.roundingY * root.irr
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radiusX: root.rounding
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radiusY: Math.min(root.rounding, root.wrapper.height)
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direction: root.irr < 0 ? PathArc.Clockwise : PathArc.Counterclockwise
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}
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PathLine {
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relativeX: 0
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relativeY: -(root.wrapper.height - root.roundingY - root.roundingY * root.irr)
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}
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PathArc {
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relativeX: root.rounding * root.sideRounding
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relativeY: -root.roundingY
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radiusX: root.rounding
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radiusY: Math.min(root.rounding, root.wrapper.height)
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direction: root.sideRounding < 0 ? PathArc.Counterclockwise : PathArc.Clockwise
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}
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}
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Behavior on ilr {
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Anim {}
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}
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Behavior on irr {
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Anim {}
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}
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Behavior on sideRounding {
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Anim {}
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}
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}
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