quickshell-toki-night/util/scripts/fuzzysort.js

704 lines
27 KiB
JavaScript

.pragma library
/*
https://github.com/farzher/fuzzysort
MIT License
Copyright (c) 2018 Stephen Kamenar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
var single = (search, target) => {
if(!search || !target) return NULL
var preparedSearch = getPreparedSearch(search)
if(!isPrepared(target)) target = getPrepared(target)
var searchBitflags = preparedSearch.bitflags
if((searchBitflags & target._bitflags) !== searchBitflags) return NULL
return algorithm(preparedSearch, target)
}
var go = (search, targets, options) => {
if(!search) return options?.all ? all(targets, options) : noResults
var preparedSearch = getPreparedSearch(search)
var searchBitflags = preparedSearch.bitflags
var containsSpace = preparedSearch.containsSpace
var threshold = denormalizeScore( options?.threshold || 0 )
var limit = options?.limit || INFINITY
var resultsLen = 0; var limitedCount = 0
var targetsLen = targets.length
function push_result(result) {
if(resultsLen < limit) { q.add(result); ++resultsLen }
else {
++limitedCount
if(result._score > q.peek()._score) q.replaceTop(result)
}
}
// This code is copy/pasted 3 times for performance reasons [options.key, options.keys, no keys]
// options.key
if(options?.key) {
var key = options.key
for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
var target = getValue(obj, key)
if(!target) continue
if(!isPrepared(target)) target = getPrepared(target)
if((searchBitflags & target._bitflags) !== searchBitflags) continue
var result = algorithm(preparedSearch, target)
if(result === NULL) continue
if(result._score < threshold) continue
result.obj = obj
push_result(result)
}
// options.keys
} else if(options?.keys) {
var keys = options.keys
var keysLen = keys.length
outer: for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
{ // early out based on bitflags
var keysBitflags = 0
for (var keyI = 0; keyI < keysLen; ++keyI) {
var key = keys[keyI]
var target = getValue(obj, key)
if(!target) { tmpTargets[keyI] = noTarget; continue }
if(!isPrepared(target)) target = getPrepared(target)
tmpTargets[keyI] = target
keysBitflags |= target._bitflags
}
if((searchBitflags & keysBitflags) !== searchBitflags) continue
}
if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) keysSpacesBestScores[i] = NEGATIVE_INFINITY
for (var keyI = 0; keyI < keysLen; ++keyI) {
target = tmpTargets[keyI]
if(target === noTarget) { tmpResults[keyI] = noTarget; continue }
tmpResults[keyI] = algorithm(preparedSearch, target, /*allowSpaces=*/false, /*allowPartialMatch=*/containsSpace)
if(tmpResults[keyI] === NULL) { tmpResults[keyI] = noTarget; continue }
// todo: this seems weird and wrong. like what if our first match wasn't good. this should just replace it instead of averaging with it
// if our second match isn't good we ignore it instead of averaging with it
if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) {
if(allowPartialMatchScores[i] > -1000) {
if(keysSpacesBestScores[i] > NEGATIVE_INFINITY) {
var tmp = (keysSpacesBestScores[i] + allowPartialMatchScores[i]) / 4/*bonus score for having multiple matches*/
if(tmp > keysSpacesBestScores[i]) keysSpacesBestScores[i] = tmp
}
}
if(allowPartialMatchScores[i] > keysSpacesBestScores[i]) keysSpacesBestScores[i] = allowPartialMatchScores[i]
}
}
if(containsSpace) {
for(let i=0; i<preparedSearch.spaceSearches.length; i++) { if(keysSpacesBestScores[i] === NEGATIVE_INFINITY) continue outer }
} else {
var hasAtLeast1Match = false
for(let i=0; i < keysLen; i++) { if(tmpResults[i]._score !== NEGATIVE_INFINITY) { hasAtLeast1Match = true; break } }
if(!hasAtLeast1Match) continue
}
var objResults = new KeysResult(keysLen)
for(let i=0; i < keysLen; i++) { objResults[i] = tmpResults[i] }
if(containsSpace) {
var score = 0
for(let i=0; i<preparedSearch.spaceSearches.length; i++) score += keysSpacesBestScores[i]
} else {
// todo could rewrite this scoring to be more similar to when there's spaces
// if we match multiple keys give us bonus points
var score = NEGATIVE_INFINITY
for(let i=0; i<keysLen; i++) {
var result = objResults[i]
if(result._score > -1000) {
if(score > NEGATIVE_INFINITY) {
var tmp = (score + result._score) / 4/*bonus score for having multiple matches*/
if(tmp > score) score = tmp
}
}
if(result._score > score) score = result._score
}
}
objResults.obj = obj
objResults._score = score
if(options?.scoreFn) {
score = options.scoreFn(objResults)
if(!score) continue
score = denormalizeScore(score)
objResults._score = score
}
if(score < threshold) continue
push_result(objResults)
}
// no keys
} else {
for(var i = 0; i < targetsLen; ++i) { var target = targets[i]
if(!target) continue
if(!isPrepared(target)) target = getPrepared(target)
if((searchBitflags & target._bitflags) !== searchBitflags) continue
var result = algorithm(preparedSearch, target)
if(result === NULL) continue
if(result._score < threshold) continue
push_result(result)
}
}
if(resultsLen === 0) return noResults
var results = new Array(resultsLen)
for(var i = resultsLen - 1; i >= 0; --i) results[i] = q.poll()
results.total = resultsLen + limitedCount
return results
}
// this is written as 1 function instead of 2 for minification. perf seems fine ...
// except when minified. the perf is very slow
var highlight = (result, open='<b>', close='</b>') => {
var callback = typeof open === 'function' ? open : undefined
var target = result.target
var targetLen = target.length
var indexes = result.indexes
var highlighted = ''
var matchI = 0
var indexesI = 0
var opened = false
var parts = []
for(var i = 0; i < targetLen; ++i) { var char = target[i]
if(indexes[indexesI] === i) {
++indexesI
if(!opened) { opened = true
if(callback) {
parts.push(highlighted); highlighted = ''
} else {
highlighted += open
}
}
if(indexesI === indexes.length) {
if(callback) {
highlighted += char
parts.push(callback(highlighted, matchI++)); highlighted = ''
parts.push(target.substr(i+1))
} else {
highlighted += char + close + target.substr(i+1)
}
break
}
} else {
if(opened) { opened = false
if(callback) {
parts.push(callback(highlighted, matchI++)); highlighted = ''
} else {
highlighted += close
}
}
}
highlighted += char
}
return callback ? parts : highlighted
}
var prepare = (target) => {
if(typeof target === 'number') target = ''+target
else if(typeof target !== 'string') target = ''
var info = prepareLowerInfo(target)
return new_result(target, {_targetLower:info._lower, _targetLowerCodes:info.lowerCodes, _bitflags:info.bitflags})
}
var cleanup = () => { preparedCache.clear(); preparedSearchCache.clear() }
// Below this point is only internal code
// Below this point is only internal code
// Below this point is only internal code
// Below this point is only internal code
class Result {
get ['indexes']() { return this._indexes.slice(0, this._indexes.len).sort((a,b)=>a-b) }
set ['indexes'](indexes) { return this._indexes = indexes }
['highlight'](open, close) { return highlight(this, open, close) }
get ['score']() { return normalizeScore(this._score) }
set ['score'](score) { this._score = denormalizeScore(score) }
}
class KeysResult extends Array {
get ['score']() { return normalizeScore(this._score) }
set ['score'](score) { this._score = denormalizeScore(score) }
}
var new_result = (target, options) => {
const result = new Result()
result['target'] = target
result['obj'] = options.obj ?? NULL
result._score = options._score ?? NEGATIVE_INFINITY
result._indexes = options._indexes ?? []
result._targetLower = options._targetLower ?? ''
result._targetLowerCodes = options._targetLowerCodes ?? NULL
result._nextBeginningIndexes = options._nextBeginningIndexes ?? NULL
result._bitflags = options._bitflags ?? 0
return result
}
var normalizeScore = score => {
if(score === NEGATIVE_INFINITY) return 0
if(score > 1) return score
return Math.E ** ( ((-score + 1)**.04307 - 1) * -2)
}
var denormalizeScore = normalizedScore => {
if(normalizedScore === 0) return NEGATIVE_INFINITY
if(normalizedScore > 1) return normalizedScore
return 1 - Math.pow((Math.log(normalizedScore) / -2 + 1), 1 / 0.04307)
}
var prepareSearch = (search) => {
if(typeof search === 'number') search = ''+search
else if(typeof search !== 'string') search = ''
search = search.trim()
var info = prepareLowerInfo(search)
var spaceSearches = []
if(info.containsSpace) {
var searches = search.split(/\s+/)
searches = [...new Set(searches)] // distinct
for(var i=0; i<searches.length; i++) {
if(searches[i] === '') continue
var _info = prepareLowerInfo(searches[i])
spaceSearches.push({lowerCodes:_info.lowerCodes, _lower:searches[i].toLowerCase(), containsSpace:false})
}
}
return {lowerCodes: info.lowerCodes, _lower: info._lower, containsSpace: info.containsSpace, bitflags: info.bitflags, spaceSearches: spaceSearches}
}
var getPrepared = (target) => {
if(target.length > 999) return prepare(target) // don't cache huge targets
var targetPrepared = preparedCache.get(target)
if(targetPrepared !== undefined) return targetPrepared
targetPrepared = prepare(target)
preparedCache.set(target, targetPrepared)
return targetPrepared
}
var getPreparedSearch = (search) => {
if(search.length > 999) return prepareSearch(search) // don't cache huge searches
var searchPrepared = preparedSearchCache.get(search)
if(searchPrepared !== undefined) return searchPrepared
searchPrepared = prepareSearch(search)
preparedSearchCache.set(search, searchPrepared)
return searchPrepared
}
var all = (targets, options) => {
var results = []; results.total = targets.length // this total can be wrong if some targets are skipped
var limit = options?.limit || INFINITY
if(options?.key) {
for(var i=0;i<targets.length;i++) { var obj = targets[i]
var target = getValue(obj, options.key)
if(target == NULL) continue
if(!isPrepared(target)) target = getPrepared(target)
var result = new_result(target.target, {_score: target._score, obj: obj})
results.push(result); if(results.length >= limit) return results
}
} else if(options?.keys) {
for(var i=0;i<targets.length;i++) { var obj = targets[i]
var objResults = new KeysResult(options.keys.length)
for (var keyI = options.keys.length - 1; keyI >= 0; --keyI) {
var target = getValue(obj, options.keys[keyI])
if(!target) { objResults[keyI] = noTarget; continue }
if(!isPrepared(target)) target = getPrepared(target)
target._score = NEGATIVE_INFINITY
target._indexes.len = 0
objResults[keyI] = target
}
objResults.obj = obj
objResults._score = NEGATIVE_INFINITY
results.push(objResults); if(results.length >= limit) return results
}
} else {
for(var i=0;i<targets.length;i++) { var target = targets[i]
if(target == NULL) continue
if(!isPrepared(target)) target = getPrepared(target)
target._score = NEGATIVE_INFINITY
target._indexes.len = 0
results.push(target); if(results.length >= limit) return results
}
}
return results
}
var algorithm = (preparedSearch, prepared, allowSpaces=false, allowPartialMatch=false) => {
if(allowSpaces===false && preparedSearch.containsSpace) return algorithmSpaces(preparedSearch, prepared, allowPartialMatch)
var searchLower = preparedSearch._lower
var searchLowerCodes = preparedSearch.lowerCodes
var searchLowerCode = searchLowerCodes[0]
var targetLowerCodes = prepared._targetLowerCodes
var searchLen = searchLowerCodes.length
var targetLen = targetLowerCodes.length
var searchI = 0 // where we at
var targetI = 0 // where you at
var matchesSimpleLen = 0
// very basic fuzzy match; to remove non-matching targets ASAP!
// walk through target. find sequential matches.
// if all chars aren't found then exit
for(;;) {
var isMatch = searchLowerCode === targetLowerCodes[targetI]
if(isMatch) {
matchesSimple[matchesSimpleLen++] = targetI
++searchI; if(searchI === searchLen) break
searchLowerCode = searchLowerCodes[searchI]
}
++targetI; if(targetI >= targetLen) return NULL // Failed to find searchI
}
var searchI = 0
var successStrict = false
var matchesStrictLen = 0
var nextBeginningIndexes = prepared._nextBeginningIndexes
if(nextBeginningIndexes === NULL) nextBeginningIndexes = prepared._nextBeginningIndexes = prepareNextBeginningIndexes(prepared.target)
targetI = matchesSimple[0]===0 ? 0 : nextBeginningIndexes[matchesSimple[0]-1]
// Our target string successfully matched all characters in sequence!
// Let's try a more advanced and strict test to improve the score
// only count it as a match if it's consecutive or a beginning character!
var backtrackCount = 0
if(targetI !== targetLen) for(;;) {
if(targetI >= targetLen) {
// We failed to find a good spot for this search char, go back to the previous search char and force it forward
if(searchI <= 0) break // We failed to push chars forward for a better match
++backtrackCount; if(backtrackCount > 200) break // exponential backtracking is taking too long, just give up and return a bad match
--searchI
var lastMatch = matchesStrict[--matchesStrictLen]
targetI = nextBeginningIndexes[lastMatch]
} else {
var isMatch = searchLowerCodes[searchI] === targetLowerCodes[targetI]
if(isMatch) {
matchesStrict[matchesStrictLen++] = targetI
++searchI; if(searchI === searchLen) { successStrict = true; break }
++targetI
} else {
targetI = nextBeginningIndexes[targetI]
}
}
}
// check if it's a substring match
var substringIndex = searchLen <= 1 ? -1 : prepared._targetLower.indexOf(searchLower, matchesSimple[0]) // perf: this is slow
var isSubstring = !!~substringIndex
var isSubstringBeginning = !isSubstring ? false : substringIndex===0 || prepared._nextBeginningIndexes[substringIndex-1] === substringIndex
// if it's a substring match but not at a beginning index, let's try to find a substring starting at a beginning index for a better score
if(isSubstring && !isSubstringBeginning) {
for(var i=0; i<nextBeginningIndexes.length; i=nextBeginningIndexes[i]) {
if(i <= substringIndex) continue
for(var s=0; s<searchLen; s++) if(searchLowerCodes[s] !== prepared._targetLowerCodes[i+s]) break
if(s === searchLen) { substringIndex = i; isSubstringBeginning = true; break }
}
}
// tally up the score & keep track of matches for highlighting later
// if it's a simple match, we'll switch to a substring match if a substring exists
// if it's a strict match, we'll switch to a substring match only if that's a better score
var calculateScore = matches => {
var score = 0
var extraMatchGroupCount = 0
for(var i = 1; i < searchLen; ++i) {
if(matches[i] - matches[i-1] !== 1) {score -= matches[i]; ++extraMatchGroupCount}
}
var unmatchedDistance = matches[searchLen-1] - matches[0] - (searchLen-1)
score -= (12+unmatchedDistance) * extraMatchGroupCount // penality for more groups
if(matches[0] !== 0) score -= matches[0]*matches[0]*.2 // penality for not starting near the beginning
if(!successStrict) {
score *= 1000
} else {
// successStrict on a target with too many beginning indexes loses points for being a bad target
var uniqueBeginningIndexes = 1
for(var i = nextBeginningIndexes[0]; i < targetLen; i=nextBeginningIndexes[i]) ++uniqueBeginningIndexes
if(uniqueBeginningIndexes > 24) score *= (uniqueBeginningIndexes-24)*10 // quite arbitrary numbers here ...
}
score -= (targetLen - searchLen)/2 // penality for longer targets
if(isSubstring) score /= 1+searchLen*searchLen*1 // bonus for being a full substring
if(isSubstringBeginning) score /= 1+searchLen*searchLen*1 // bonus for substring starting on a beginningIndex
score -= (targetLen - searchLen)/2 // penality for longer targets
return score
}
if(!successStrict) {
if(isSubstring) for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
var matchesBest = matchesSimple
var score = calculateScore(matchesBest)
} else {
if(isSubstringBeginning) {
for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
var matchesBest = matchesSimple
var score = calculateScore(matchesSimple)
} else {
var matchesBest = matchesStrict
var score = calculateScore(matchesStrict)
}
}
prepared._score = score
for(var i = 0; i < searchLen; ++i) prepared._indexes[i] = matchesBest[i]
prepared._indexes.len = searchLen
const result = new Result()
result.target = prepared.target
result._score = prepared._score
result._indexes = prepared._indexes
return result
}
var algorithmSpaces = (preparedSearch, target, allowPartialMatch) => {
var seen_indexes = new Set()
var score = 0
var result = NULL
var first_seen_index_last_search = 0
var searches = preparedSearch.spaceSearches
var searchesLen = searches.length
var changeslen = 0
// Return _nextBeginningIndexes back to its normal state
var resetNextBeginningIndexes = () => {
for(let i=changeslen-1; i>=0; i--) target._nextBeginningIndexes[nextBeginningIndexesChanges[i*2 + 0]] = nextBeginningIndexesChanges[i*2 + 1]
}
var hasAtLeast1Match = false
for(var i=0; i<searchesLen; ++i) {
allowPartialMatchScores[i] = NEGATIVE_INFINITY
var search = searches[i]
result = algorithm(search, target)
if(allowPartialMatch) {
if(result === NULL) continue
hasAtLeast1Match = true
} else {
if(result === NULL) {resetNextBeginningIndexes(); return NULL}
}
// if not the last search, we need to mutate _nextBeginningIndexes for the next search
var isTheLastSearch = i === searchesLen - 1
if(!isTheLastSearch) {
var indexes = result._indexes
var indexesIsConsecutiveSubstring = true
for(let i=0; i<indexes.len-1; i++) {
if(indexes[i+1] - indexes[i] !== 1) {
indexesIsConsecutiveSubstring = false; break;
}
}
if(indexesIsConsecutiveSubstring) {
var newBeginningIndex = indexes[indexes.len-1] + 1
var toReplace = target._nextBeginningIndexes[newBeginningIndex-1]
for(let i=newBeginningIndex-1; i>=0; i--) {
if(toReplace !== target._nextBeginningIndexes[i]) break
target._nextBeginningIndexes[i] = newBeginningIndex
nextBeginningIndexesChanges[changeslen*2 + 0] = i
nextBeginningIndexesChanges[changeslen*2 + 1] = toReplace
changeslen++
}
}
}
score += result._score / searchesLen
allowPartialMatchScores[i] = result._score / searchesLen
// dock points based on order otherwise "c man" returns Manifest.cpp instead of CheatManager.h
if(result._indexes[0] < first_seen_index_last_search) {
score -= (first_seen_index_last_search - result._indexes[0]) * 2
}
first_seen_index_last_search = result._indexes[0]
for(var j=0; j<result._indexes.len; ++j) seen_indexes.add(result._indexes[j])
}
if(allowPartialMatch && !hasAtLeast1Match) return NULL
resetNextBeginningIndexes()
// allows a search with spaces that's an exact substring to score well
var allowSpacesResult = algorithm(preparedSearch, target, /*allowSpaces=*/true)
if(allowSpacesResult !== NULL && allowSpacesResult._score > score) {
if(allowPartialMatch) {
for(var i=0; i<searchesLen; ++i) {
allowPartialMatchScores[i] = allowSpacesResult._score / searchesLen
}
}
return allowSpacesResult
}
if(allowPartialMatch) result = target
result._score = score
var i = 0
for (let index of seen_indexes) result._indexes[i++] = index
result._indexes.len = i
return result
}
// we use this instead of just .normalize('NFD').replace(/[\u0300-\u036f]/g, '') because that screws with japanese characters
var remove_accents = (str) => str.replace(/\p{Script=Latin}+/gu, match => match.normalize('NFD')).replace(/[\u0300-\u036f]/g, '')
var prepareLowerInfo = (str) => {
str = remove_accents(str)
var strLen = str.length
var lower = str.toLowerCase()
var lowerCodes = [] // new Array(strLen) sparse array is too slow
var bitflags = 0
var containsSpace = false // space isn't stored in bitflags because of how searching with a space works
for(var i = 0; i < strLen; ++i) {
var lowerCode = lowerCodes[i] = lower.charCodeAt(i)
if(lowerCode === 32) {
containsSpace = true
continue // it's important that we don't set any bitflags for space
}
var bit = lowerCode>=97&&lowerCode<=122 ? lowerCode-97 // alphabet
: lowerCode>=48&&lowerCode<=57 ? 26 // numbers
// 3 bits available
: lowerCode<=127 ? 30 // other ascii
: 31 // other utf8
bitflags |= 1<<bit
}
return {lowerCodes:lowerCodes, bitflags:bitflags, containsSpace:containsSpace, _lower:lower}
}
var prepareBeginningIndexes = (target) => {
var targetLen = target.length
var beginningIndexes = []; var beginningIndexesLen = 0
var wasUpper = false
var wasAlphanum = false
for(var i = 0; i < targetLen; ++i) {
var targetCode = target.charCodeAt(i)
var isUpper = targetCode>=65&&targetCode<=90
var isAlphanum = isUpper || targetCode>=97&&targetCode<=122 || targetCode>=48&&targetCode<=57
var isBeginning = isUpper && !wasUpper || !wasAlphanum || !isAlphanum
wasUpper = isUpper
wasAlphanum = isAlphanum
if(isBeginning) beginningIndexes[beginningIndexesLen++] = i
}
return beginningIndexes
}
var prepareNextBeginningIndexes = (target) => {
target = remove_accents(target)
var targetLen = target.length
var beginningIndexes = prepareBeginningIndexes(target)
var nextBeginningIndexes = [] // new Array(targetLen) sparse array is too slow
var lastIsBeginning = beginningIndexes[0]
var lastIsBeginningI = 0
for(var i = 0; i < targetLen; ++i) {
if(lastIsBeginning > i) {
nextBeginningIndexes[i] = lastIsBeginning
} else {
lastIsBeginning = beginningIndexes[++lastIsBeginningI]
nextBeginningIndexes[i] = lastIsBeginning===undefined ? targetLen : lastIsBeginning
}
}
return nextBeginningIndexes
}
var preparedCache = new Map()
var preparedSearchCache = new Map()
// the theory behind these being globals is to reduce garbage collection by not making new arrays
var matchesSimple = []; var matchesStrict = []
var nextBeginningIndexesChanges = [] // allows straw berry to match strawberry well, by modifying the end of a substring to be considered a beginning index for the rest of the search
var keysSpacesBestScores = []; var allowPartialMatchScores = []
var tmpTargets = []; var tmpResults = []
// prop = 'key' 2.5ms optimized for this case, seems to be about as fast as direct obj[prop]
// prop = 'key1.key2' 10ms
// prop = ['key1', 'key2'] 27ms
// prop = obj => obj.tags.join() ??ms
var getValue = (obj, prop) => {
var tmp = obj[prop]; if(tmp !== undefined) return tmp
if(typeof prop === 'function') return prop(obj) // this should run first. but that makes string props slower
var segs = prop
if(!Array.isArray(prop)) segs = prop.split('.')
var len = segs.length
var i = -1
while (obj && (++i < len)) obj = obj[segs[i]]
return obj
}
var isPrepared = (x) => { return typeof x === 'object' && typeof x._bitflags === 'number' }
var INFINITY = Infinity; var NEGATIVE_INFINITY = -INFINITY
var noResults = []; noResults.total = 0
var NULL = null
var noTarget = prepare('')
// Hacked version of https://github.com/lemire/FastPriorityQueue.js
var fastpriorityqueue=r=>{var e=[],o=0,a={},v=r=>{for(var a=0,v=e[a],c=1;c<o;){var s=c+1;a=c,s<o&&e[s]._score<e[c]._score&&(a=s),e[a-1>>1]=e[a],c=1+(a<<1)}for(var f=a-1>>1;a>0&&v._score<e[f]._score;f=(a=f)-1>>1)e[a]=e[f];e[a]=v};return a.add=(r=>{var a=o;e[o++]=r;for(var v=a-1>>1;a>0&&r._score<e[v]._score;v=(a=v)-1>>1)e[a]=e[v];e[a]=r}),a.poll=(r=>{if(0!==o){var a=e[0];return e[0]=e[--o],v(),a}}),a.peek=(r=>{if(0!==o)return e[0]}),a.replaceTop=(r=>{e[0]=r,v()}),a}
var q = fastpriorityqueue() // reuse this