Rename rotation constructors
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342cff97dd
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1ad4c1f13c
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@ -273,8 +273,6 @@ export %inline
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(!!) : Array s a -> Coords s -> a
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arr !! is = index is arr
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-- TODO: Create set/update at index functions
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||| Update the entry at the given coordinates using the function.
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export
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indexUpdate : Coords s -> (a -> a) -> Array s a -> Array s a
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@ -452,7 +450,7 @@ resize s' def arr = fromFunction' s' (getOrder arr) (fromMaybe def . (arr !?) .
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||| @ s' The shape to resize the array to
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export
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-- TODO: Come up with a solution that doesn't use `believe_me` or trip over some
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-- HACK: Come up with a solution that doesn't use `believe_me` or trip over some
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-- weird bug in the type-checker
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resizeLTE : (s' : Vect rk Nat) -> (0 ok : NP Prelude.id (zipWith LTE s' s)) =>
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Array {rk} s a -> Array s' a
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@ -62,7 +62,7 @@ hvectorLinear v = rewrite plusCommutative 1 n in vector (v ++ [0])
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export
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fromHomogeneous : HVector n a -> Vector n a
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fromHomogeneous = vector . init . toVect
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-- TODO: Find an implementation for `fromHomogeneous` that doesn't suck
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-- HACK: Find an implementation for `fromHomogeneous` that doesn't suck
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export
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@ -116,17 +116,17 @@ translationH {n} v with (viewShape v)
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_ | Shape [n] = hmatrix identity v
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export
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rotation2DH : Double -> HMatrix' 2 Double
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rotation2DH = matrixToH . rotation2D
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rotate2DH : Double -> HMatrix' 2 Double
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rotate2DH = matrixToH . rotate2D
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export
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rotation3DXH : Double -> HMatrix' 3 Double
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rotation3DXH = matrixToH . rotation3DX
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rotate3DXH : Double -> HMatrix' 3 Double
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rotate3DXH = matrixToH . rotate3DX
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export
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rotation3DYH : Double -> HMatrix' 3 Double
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rotation3DYH = matrixToH . rotation3DY
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rotate3DYH : Double -> HMatrix' 3 Double
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rotate3DYH = matrixToH . rotate3DY
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export
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rotation3DZH : Double -> HMatrix' 3 Double
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rotation3DZH = matrixToH . rotation3DZ
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rotate3DZH : Double -> HMatrix' 3 Double
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rotate3DZH = matrixToH . rotate3DZ
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@ -71,26 +71,26 @@ permuteM p = permuteInAxis 0 p (repeatDiag 1 0)
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||| Construct the matrix that scales a vector by the given value.
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export
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scaling : {n : _} -> Num a => a -> Matrix' n a
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scaling x = repeatDiag x 0
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scale : {n : _} -> Num a => a -> Matrix' n a
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scale x = repeatDiag x 0
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||| Calculate the rotation matrix of an angle.
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export
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rotation2D : Double -> Matrix' 2 Double
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rotation2D a = matrix [[cos a, - sin a], [sin a, cos a]]
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rotate2D : Double -> Matrix' 2 Double
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rotate2D a = matrix [[cos a, - sin a], [sin a, cos a]]
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export
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rotation3DX : Double -> Matrix' 3 Double
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rotation3DX a = matrix [[1,0,0], [0, cos a, - sin a], [0, sin a, cos a]]
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rotate3DX : Double -> Matrix' 3 Double
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rotate3DX a = matrix [[1,0,0], [0, cos a, - sin a], [0, sin a, cos a]]
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export
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rotation3DY : Double -> Matrix' 3 Double
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rotation3DY a = matrix [[cos a, 0, sin a], [0,1,0], [- sin a, 0, cos a]]
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rotate3DY : Double -> Matrix' 3 Double
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rotate3DY a = matrix [[cos a, 0, sin a], [0,1,0], [- sin a, 0, cos a]]
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export
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rotation3DZ : Double -> Matrix' 3 Double
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rotation3DZ a = matrix [[cos a, - sin a, 0], [sin a, cos a, 0], [0,0,1]]
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rotate3DZ : Double -> Matrix' 3 Double
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rotate3DZ a = matrix [[cos a, - sin a, 0], [sin a, cos a, 0], [0,0,1]]
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--------------------------------------------------------------------------------
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@ -16,8 +16,12 @@ public export
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Affine : Nat -> Type -> Type
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Affine = Transform TAffine
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export
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isAffine : FieldCmp a => HMatrix' n a -> Bool
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isAffine mat = isHMatrix mat && invertible (getMatrix mat)
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export
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fromHMatrix : FieldCmp a => HMatrix' n a -> Maybe (Affine n a)
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fromHMatrix mat = if invertible (getMatrix mat)
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fromHMatrix mat = if isAffine mat
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then Just (unsafeMkTrans mat)
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else Nothing
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@ -15,3 +15,6 @@ import Data.NumIdr.Transform.Transform
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public export
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Isometry : Nat -> Type -> Type
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Isometry = Transform TIsometry
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-- TODO: Add Isometry constructors
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@ -18,13 +18,13 @@ Orthonormal = Transform TOrthonormal
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export
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isOrthonormal : Eq a => Num a => Matrix' n a -> Bool
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isOrthonormal {n} mat with (viewShape mat)
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isOrthonormal' : Eq a => Num a => Matrix' n a -> Bool
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isOrthonormal' {n} mat with (viewShape mat)
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_ | Shape [n,n] = identity == fromFunction [n,n] (\[i,j] => getColumn i mat `dot` getColumn j mat)
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export
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fromMatrix : Eq a => Num a => Matrix' n a -> Maybe (Orthonormal n a)
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fromMatrix mat = if isOrthonormal mat then Just (unsafeMkTrans (matrixToH mat))
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fromMatrix mat = if isOrthonormal' mat then Just (unsafeMkTrans (matrixToH mat))
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else Nothing
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@ -48,4 +48,4 @@ reflectZ = reflect 2
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export
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reflectNormal : (Neg a, Fractional a) => Vector n a -> Orthonormal n a
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reflectNormal {n} v with (viewShape v)
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_ | Shape [n] = unsafeMkTrans $ matrixToH $ (identity - (2 / normSq v) *. outer v v)
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_ | Shape [n] = unsafeMkTrans $ matrixToH $ identity - (2 / normSq v) *. outer v v
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@ -90,24 +90,26 @@ export
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-- Arithmetic operations
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--------------------------------------------------------------------------------
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infixr 8 +.
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infixl 8 .+
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infixl 8 -.
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-- Affine space operations
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-- These seem to cause issues with interface resolution
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-- These would have been named simply (+) and (-), but that caused
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-- too many issues with interface resolution.
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-- namespace Left
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-- export
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-- (+) : Num a => Vector n a -> Point n a -> Point n a
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-- a + MkPoint b = MkPoint (zipWith (+) a b)
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export
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(+.) : Num a => Vector n a -> Point n a -> Point n a
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a +. MkPoint b = MkPoint (zipWith (+) a b)
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-- namespace Right
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-- export
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-- (+) : Num a => Point n a -> Vector n a -> Point n a
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-- MkPoint a + b = MkPoint (zipWith (+) a b)
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export
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(.+) : Num a => Point n a -> Vector n a -> Point n a
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MkPoint a .+ b = MkPoint (zipWith (+) a b)
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-- export
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-- (-) : Neg a => Point n a -> Point n a -> Vector n a
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-- MkPoint a - MkPoint b = zipWith (-) a b
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export
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(-.) : Neg a => Point n a -> Point n a -> Vector n a
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MkPoint a -. MkPoint b = zipWith (-) a b
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--------------------------------------------------------------------------------
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@ -150,8 +152,8 @@ Traversable (Point n) where
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export
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Show a => Show (Point n a) where
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showPrec d (MkPoint v) = showCon d "point " $
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show $ PrimArray.toList $ getPrim v
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showPrec d (MkPoint v) = showCon d "point" $
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showArg $ PrimArray.toList $ getPrim v
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export
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Cast a b => Cast (Point n a) (Point n b) where
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@ -15,3 +15,5 @@ import Data.NumIdr.Transform.Transform
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public export
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Rigid : Nat -> Type -> Type
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Rigid = Transform TRigid
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-- TODO: Add Rigid constructors
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@ -8,6 +8,7 @@ import Data.NumIdr.Matrix
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import Data.NumIdr.Homogeneous
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import Data.NumIdr.Transform.Point
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import Data.NumIdr.Transform.Transform
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import Data.NumIdr.Transform.Orthonormal
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%default total
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@ -17,6 +18,27 @@ Rotation : Nat -> Type -> Type
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Rotation = Transform TRotation
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-- HACK: Replace with more efficient method
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export
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isRotation' : Matrix' n a -> Bool
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isRotation' mat =
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isRotation' : FieldCmp a => Matrix' n a -> Bool
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isRotation' mat = isOrthonormal mat && det mat == 1
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fromMatrix : FieldCmp a => Matrix' n a -> Maybe (Rotation n a)
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fromMatrix mat = if isRotation' mat then Just (unsafeMkTrans $ matrixToH mat)
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else Nothing
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export
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rotate2D : Num a => Double -> Rotation 2 Double
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rotate2D = unsafeMkTrans . rotate2DH
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export
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rotate3DX : Num a => Double -> Rotation 3 Double
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rotate3DX = unsafeMkTrans . rotate3DXH
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export
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rotate3DY : Num a => Double -> Rotation 3 Double
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rotate3DY = unsafeMkTrans . rotate3DYH
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export
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rotate3DZ : Num a => Double -> Rotation 3 Double
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rotate3DZ = unsafeMkTrans . rotate3DZH
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@ -16,46 +16,22 @@ import Data.NumIdr.Transform.Point
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--------------------------------------------------------------------------------
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public export
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data TransType = TAffine | TIsometry | TRigid | TTranslation
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| TLinear | TOrthonormal | TRotation | TTrivial
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export
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TransType : Type
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TransType = (Fin 4, Bool)
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%name TransType ty
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public export
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Show TransType where
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show TAffine = "TAffine"
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show TIsometry = "TIsometry"
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show TRigid = "TRigid"
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show TTranslation = "TTranslation"
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show TLinear = "TLinear"
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show TOrthonormal = "TOrthonormal"
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show TRotation = "TRotation"
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show TTrivial = "TTrivial"
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-- Lower numbers can be coerced to higher numbers
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toSignature : TransType -> (Fin 4, Bool)
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toSignature TAffine = (3, True)
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toSignature TIsometry = (2, True)
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toSignature TRigid = (1, True)
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toSignature TTranslation = (0, True)
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toSignature TLinear = (3, False)
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toSignature TOrthonormal = (2, False)
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toSignature TRotation = (1, False)
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toSignature TTrivial = (0, False)
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public export
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fromSignature : (Fin 4, Bool) -> TransType
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fromSignature (3, True) = TAffine
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fromSignature (2, True) = TIsometry
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fromSignature (1, True) = TRigid
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fromSignature (0, True) = TTranslation
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fromSignature (3, False) = TLinear
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fromSignature (2, False) = TOrthonormal
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fromSignature (1, False) = TRotation
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fromSignature (0, False) = TTrivial
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namespace TransType
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export
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TAffine, TIsometry, TRigid, TTranslation,
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TLinear, TOrthonormal, TRotation, TTrivial : TransType
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TAffine = (3, True)
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TIsometry = (2, True)
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TRigid = (1, True)
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TTranslation = (0, True)
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TLinear = (3, False)
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TOrthonormal = (2, False)
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TRotation = (1, False)
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TTrivial = (0, False)
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--------------------------------------------------------------------------------
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@ -65,17 +41,19 @@ fromSignature (0, False) = TTrivial
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public export
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(:<) : TransType -> TransType -> Bool
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x :< y with (toSignature x, toSignature y)
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_ | ((xn, xb), (yn, yb)) = (xn <= yn) && (xb >= yb)
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(xn, xb) :< (yn, yb) = (xn <= yn) && (xb >= yb)
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public export
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transMult : TransType -> TransType -> TransType
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transMult x y with (toSignature x, toSignature y)
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_ | ((xn, xb), (yn, yb)) = fromSignature (max xn yn, xb && yb)
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transMult (xn, xb) (yn, yb) = (max xn yn, xb && yb)
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public export
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linearizeType : TransType -> TransType
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linearizeType = fromSignature . mapSnd (const False) . toSignature
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linearizeType = mapSnd (const False)
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public export
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delinearizeType : TransType -> TransType
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delinearizeType = mapSnd (const True)
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export
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@ -98,6 +76,11 @@ linearize : Num a => Transform ty n a -> Transform (linearizeType ty) n a
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linearize {n} (MkTrans _ mat) with (viewShape mat)
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_ | Shape [S n,S n] = MkTrans _ (hmatrix (getMatrix mat) (zeros _))
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export
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setTranslation : Num a => Vector n a -> Transform ty n a
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-> Transform (delinearizeType ty) n a
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setTranslation v (MkTrans _ mat) = MkTrans _ (hmatrix (getMatrix mat) v)
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--------------------------------------------------------------------------------
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-- Interface implementations
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@ -18,13 +18,13 @@ Translation = Transform TTranslation
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export
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isTranslation : (Eq a, Num a) => HMatrix' n a -> Bool
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isTranslation : Eq a => Num a => HMatrix' n a -> Bool
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isTranslation {n} mat with (viewShape mat)
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_ | Shape [S n,S n] = isHMatrix mat && getMatrix mat == identity
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export
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fromVector : Num a => Vector n a -> Translation n a
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fromVector v = unsafeMkTrans (translationH v)
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translate : Num a => Vector n a -> Translation n a
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translate v = unsafeMkTrans (translationH v)
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export
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fromHMatrix : (Eq a, Num a) => HMatrix' n a -> Maybe (Translation n a)
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export
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isTrivial : (Eq a, Num a) => HMatrix' n a -> Bool
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isTrivial : Eq a => Num a => HMatrix' n a -> Bool
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isTrivial {n} mat with (viewShape mat)
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_ | Shape [S n,S n] = mat == identity
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@ -43,7 +43,7 @@ swapElems i j v =
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export
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permuteVect : Permutation n -> Vect n a -> Vect n a
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permuteVect p = foldMap @{%search} @{mon} (\(i,j) => swapElems i j) p.swaps
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permuteVect p = foldMap @{%search} @{mon} (uncurry swapElems) p.swaps
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export
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@ -54,7 +54,7 @@ swapValues i j x = if x == cast i then cast j
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export
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permuteValues : Permutation n -> Nat -> Nat
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permuteValues p = foldMap @{%search} @{mon} (\(i,j) => swapValues i j) p.swaps
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permuteValues p = foldMap @{%search} @{mon} (uncurry swapValues) p.swaps
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