module Kinematics.Arm import Data.Vect import Data.NumIdr import public Kinematics.Joint %default total public export ArmElement : Nat -> Type ArmElement n = List (Either (Link n) (Joint n)) public export countJoints : ArmElement n -> Nat countJoints [] = 0 countJoints (Left _ :: xs) = countJoints xs countJoints (Right _ :: xs) = S $ countJoints xs public export ArmConfig : ArmElement n -> Type ArmConfig arm = Vector (countJoints arm) Double export getLimits : (arm : ArmElement n) -> Vect (countJoints arm) (Double, Double) getLimits [] = [] getLimits (Left _ :: xs) = getLimits xs getLimits (Right (MkJoint _ l u) :: xs) = (l,u) :: getLimits xs export link : Vector n Double -> ArmElement n link v = [Left $ cast (translate v)] export linkX : {n : _} -> Double -> ArmElement (1 + n) linkX x = link $ vector (x :: replicate n 0) export revolute2D : (l, u : Double) -> ArmElement 2 revolute2D l u = [Right $ MkJoint Revolute l u] export revoluteX : (l, u : Double) -> ArmElement 3 revoluteX l u = [Left $ cast (Rotation.rotate3DY (pi/2)), Right $ MkJoint Revolute l u, Left $ cast (Rotation.rotate3DY (-pi/2))] export revoluteY : (l, u : Double) -> ArmElement 3 revoluteY l u = [Left $ cast (Rotation.rotate3DX (-pi/2)), Right $ MkJoint Revolute l u, Left $ cast (Rotation.rotate3DX (pi/2))] export revoluteZ : (l, u : Double) -> ArmElement 3 revoluteZ l u = [Right $ MkJoint Revolute l u]