404 lines
15 KiB
EmacsLisp
404 lines
15 KiB
EmacsLisp
;;; winum.el --- Window numbers for Emacs. An extended version of window-numbering.el, ideal for multi-screen.
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;;
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;; Copyright (c) 2006-2015 Nikolaj Schumacher
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;; Copyright (c) 2016 Thomas Chauvot de Beauchêne
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;;
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;; This program is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;;
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;;
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <http://www.gnu.org/licenses/>.
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;;
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;; Author: Thomas de Beauchêne <thomas.de.beauchene@gmail.com>
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;; Version: 1.0
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;; Keywords: windows, window management, numbers
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;; URL: http://github.com/deb0ch/winum.el
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;; Created: 2016
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;; Compatibility: GNU Emacs 24.x
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;;
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;; This file is NOT part of GNU Emacs.
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;;
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;;; Commentary:
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;;
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;; Window numbers for Emacs: Navigate your windows and frames using numbers.
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;;
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;; This package is an extended and actively maintained version of the
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;; https://github.com/nschum/window-numbering.el package by Nikolaj Schumacher,
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;; with some ideas and code taken from https://github.com/abo-abo/ace-window.
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;;
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;;; Code:
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(eval-when-compile (require 'cl))
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;; TODO set more than 10 windows
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;; TODO 0 should only be assigned manually
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;; -> what to do to not waste the 0 key then ?
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;; -> assign "\M-0" to `select-window-10' in the keymap
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;; -> what to do with `select-window-0' then ?
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;; TODO make mode-line installation optional
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;; TODO bug: Error during redisplay: (eval (winum-get-number-string)) signaled
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;; (wrong-type-argument numberp nil) when opening a helm buffer.
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(defgroup winum nil
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"Navigate and manage windows using numbers."
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:group 'convenience)
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;; TODO bug: when changed from frame-local to non-local in customize, need to
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;; force update or `winum-get-number' fails and messes the
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;; modeline until next update.
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(defcustom winum-scope 'global
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"Frames affected by a number set."
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:group 'winum
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:type '(choice
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(const :tag "frame local" frame-local)
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(const :tag "visible frames" visible)
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(const :tag "global" global)))
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(defcustom winum-reverse-frame-list nil
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"If t, order frames by reverse order of creation.
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Has effect only when `winum-scope' is not 'frame-local."
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:group 'winum
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:type 'boolean)
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(defcustom winum-auto-assign-0-to-minibuffer t
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"If non-nil, `winum-mode' assigns 0 to the minibuffer if active."
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:group 'winum
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:type 'boolean)
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;; TODO see if useful
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(defcustom winum-before-hook nil
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"Hook called before `winum-mode' starts assigning numbers.
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The list of windows to be numbered is passed as a parameter.
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Use `winum--assign' to manually assign some of them a number.
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If you want to assign a number to just one buffer, use
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`winum-assign-func' instead."
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:group 'winum
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:type 'hook)
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(defcustom winum-assign-func nil
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"Function called for each window by `winum-mode'.
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This is called before automatic assignment begins. The function should
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return a number to have it assigned to the current-window, nil otherwise."
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:group 'winum
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:type 'function)
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(defcustom winum-mode-line-position 1
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"The position in the mode-line `winum-mode' displays the number."
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:group 'winum
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:type 'integer)
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(defcustom winum-window-number-max 10
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"Max number of windows that can be numbered."
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:group 'winum
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:type 'integer)
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(defcustom winum-ignored-buffers '(" *which-key*")
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"List of buffers to ignore when selecting window."
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:type '(repeat string))
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(defface winum-face '()
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"Face used for the number in the mode-line."
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:group 'winum)
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(defvar winum-keymap (let ((map (make-sparse-keymap)))
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(define-key map "\M-0" 'select-window-0)
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(define-key map "\M-1" 'select-window-1)
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(define-key map "\M-2" 'select-window-2)
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(define-key map "\M-3" 'select-window-3)
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(define-key map "\M-4" 'select-window-4)
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(define-key map "\M-5" 'select-window-5)
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(define-key map "\M-6" 'select-window-6)
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(define-key map "\M-7" 'select-window-7)
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(define-key map "\M-8" 'select-window-8)
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(define-key map "\M-9" 'select-window-9)
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map)
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"Keymap used in by `winum-mode'.")
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;;;###autoload
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(define-minor-mode winum-mode
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"A minor mode that allows for managing windows based on window numbers."
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nil
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nil
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winum-keymap
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:global t
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(if winum-mode
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(winum--init)
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(winum--deinit)))
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;; define interactive functions winum-select-window-[0..n]
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(dotimes (i winum-window-number-max)
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(eval `(defun ,(intern (format "select-window-%s" i)) (&optional arg)
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,(format "Jump to window %d.\nIf prefix ARG is given, delete the\
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window instead of selecting it." i)
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(interactive "P")
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(let ((n (if arg (- ,i) ,i)))
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(select-window-by-number n)))))
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;; TODO figure out a way of deleting window 0
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;; -> maybe the negative argument alone could delete window 0 instead of
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;; the current window ?
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(defun select-window-by-number (&optional arg)
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"Select or delete window iwhich number is specified by ARG.
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If the number is negative, delete the window instead of selecting it.
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There are several ways to provide the number:
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- if called from elisp with an argument, use it.
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- if called interactively with a numeric prefix argument, use it.
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- if prefix argument is the negative argument, delete the window.
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- if called interactively and no valid argument is provided, read from
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minibuffer."
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(interactive "P")
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(let* ((n (cond
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((integerp arg) arg)
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((eq arg '-) (- (winum-get-number))) ; negative-argument
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(arg (winum-get-number))
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((called-interactively-p 'any)
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(let ((user-input-str (read-from-minibuffer "Window: ")))
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(if (not (string-match-p "[+-]?[0-9]+\.*" user-input-str))
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(winum-get-number)
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(string-to-number user-input-str))))
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(t (winum-get-number))))
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(w (winum-get-window-by-number (abs n)))
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(delete (> 0 n)))
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(if delete
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(delete-window w)
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(winum--switch-to-window w))))
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;;;###autoload
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(defun winum-get-window-by-number (n)
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"Return window numbered N if exists."
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(let ((windows (if (eq winum-scope 'frame-local)
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(car (gethash (selected-frame)
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winum--frames-table))
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winum--window-vector))
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window)
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(if (and (>= n 0) (< n winum-window-number-max)
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(setq window (aref windows n)))
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window
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(error "No window numbered %s" n))))
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;;;###autoload
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(defun winum-get-number-string (&optional window)
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"Get the current or specified window's current number as a propertized string.
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WINDOW: if specified, the window of which we want to know the number.
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If not specified, the number of the currently selected window is
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returned."
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(let ((s (int-to-string (winum-get-number window))))
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(propertize s 'face 'winum-face)))
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;;;###autoload
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(defun winum-get-number (&optional window)
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"Get the current or specified window's current number.
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WINDOW: if specified, the window of which we want to know the number.
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If not specified, the number of the currently selected window is
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returned."
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(let ((w (or window (selected-window))))
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(if (eq winum-scope 'frame-local)
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(gethash w (cdr (gethash (selected-frame)
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winum--frames-table)))
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(gethash w winum--numbers-table))))
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;; Internal variables
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(defvar winum--max-frames 16
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"Maximum number of frames that can be numbered.")
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(defvar winum--window-vector nil
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"Vector of windows indexed by their number.
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Used internally by winum to get a window provided a number.")
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(defvar winum--numbers-table nil
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"Hash table of numbers indexed by their window.
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Used internally by winum to get a number provided a window.")
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(defvar winum--frames-table nil
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"Table linking windows to numbers and numbers to windows for each frame.
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Used only when `winum-scope' is 'frame-local to keep track of
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separate window numbers sets in every frame.
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It is a hash table using Emacs frames as keys and cons of the form
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\(`winum--window-vector' . `winum--numbers-table')
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as values.
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To get a window given a number, use the `car' of a value.
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To get a number given a window, use the `cdr' of a value.
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Such a structure allows for per-frame bidirectional fast access.")
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(defvar winum--remaining nil
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"A list of available window numbers.")
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(defun winum--init ()
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"Initialize winum-mode."
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(if (eq winum-scope 'frame-local)
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(setq winum--frames-table (make-hash-table :size winum--max-frames))
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(setq winum--numbers-table (make-hash-table :size winum-window-number-max)))
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(winum--install-mode-line)
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(add-hook 'minibuffer-setup-hook 'winum--update)
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(add-hook 'window-configuration-change-hook 'winum--update)
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(dolist (frame (frame-list))
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(select-frame frame)
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(winum--update)))
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(defun winum--deinit ()
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"Actions performed when turning off winum-mode."
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(winum--clear-mode-line)
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(remove-hook 'minibuffer-setup-hook 'winum--update)
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(remove-hook 'window-configuration-change-hook 'winum--update)
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(setq winum--frames-table nil))
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(defun winum--install-mode-line (&optional position)
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"Install the window number from `winum-mode' to the mode-line.
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POSITION: position in the mode-line."
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(let ((mode-line (default-value 'mode-line-format))
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(res))
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(dotimes (i (min (or position winum-mode-line-position 1)
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(length mode-line)))
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(push (car mode-line) res)
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(pop mode-line))
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(push '(:eval (winum-get-number-string)) res)
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(while mode-line
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(push (car mode-line) res)
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(pop mode-line))
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(setq-default mode-line-format (nreverse res)))
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(force-mode-line-update t))
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(defun winum--clear-mode-line ()
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"Remove the window number of `winum-mode' from the mode-line."
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(let ((mode-line (default-value 'mode-line-format))
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(res))
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(while mode-line
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(let ((item (car mode-line)))
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(unless (equal item '(:eval (winum-get-number-string)))
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(push item res)))
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(pop mode-line))
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(setq-default mode-line-format (nreverse res)))
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(force-mode-line-update t))
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(defun winum--update ()
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"Update window numbers."
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(setq winum--remaining (winum--available-numbers))
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(if (eq winum-scope 'frame-local)
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(puthash (selected-frame)
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(cons (make-vector winum-window-number-max nil)
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(make-hash-table :size winum-window-number-max))
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winum--frames-table)
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(setq winum--window-vector (make-vector winum-window-number-max nil))
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(clrhash winum--numbers-table))
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(when (and winum-auto-assign-0-to-minibuffer
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(active-minibuffer-window))
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(winum--assign (active-minibuffer-window) 0))
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(let ((windows (winum--window-list)))
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(run-hook-with-args 'winum-before-hook windows)
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(when winum-assign-func
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(mapc (lambda (w)
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(with-selected-window w
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(with-current-buffer (window-buffer w)
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(let ((num (funcall winum-assign-func)))
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(when num
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(winum--assign w num))))))
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windows))
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(dolist (w windows)
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(winum--assign w))))
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(defun winum--assign (window &optional number)
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"Assign to window WINDOW the number NUMBER.
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If NUMBER is not specified, determine it first based on
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`winum--remaining'.
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Returns the assigned number, or nil on error."
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(if number
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(if (aref (winum--get-window-vector) number)
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(progn (message "Number %s assigned to two buffers (%s and %s)"
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number window (aref winum--window-vector number))
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nil)
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(setf (aref (winum--get-window-vector) number) window)
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(puthash window number (winum--get-numbers-table))
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(setq winum--remaining (delq number winum--remaining))
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number)
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;; else determine number and assign
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(when winum--remaining
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(unless (gethash window (winum--get-numbers-table))
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(let ((number (car winum--remaining)))
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(winum--assign window number))))))
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(defun winum--window-list ()
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"Return a list of interesting windows."
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(cl-remove-if
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(lambda (w)
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(let ((f (window-frame w)))
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(or (not (and (frame-live-p f)
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(frame-visible-p f)))
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(string= "initial_terminal" (terminal-name f))
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(member (buffer-name (window-buffer w)) winum-ignored-buffers))))
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(cl-case winum-scope
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(global
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(cl-mapcan 'winum--list-windows-in-frame
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(if winum-reverse-frame-list
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(frame-list)
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(nreverse (frame-list)))))
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(visible
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(cl-mapcan 'winum--list-windows-in-frame
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(if winum-reverse-frame-list
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(visible-frame-list)
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(nreverse (visible-frame-list)))))
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(frame-local
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(winum--list-windows-in-frame))
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(t
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(error "Invalid `winum-scope': %S" winum-scope)))))
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(defun winum--list-windows-in-frame (&optional f)
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"List windows in frame F using natural Emacs ordering."
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(window-list f 0 (frame-first-window f)))
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(defun winum--get-window-vector ()
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"Return the window vector used to get a window given a number.
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This vector is not stored the same way depending on the value of
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`winum-scope'."
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(if (eq winum-scope 'frame-local)
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(car (gethash (selected-frame)
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winum--frames-table))
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winum--window-vector))
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(defun winum--get-numbers-table ()
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"Return the numbers hashtable used to get a number given a window.
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This hashtable is not stored the same way depending on the value of
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`winum-scope'"
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(if (eq winum-scope 'frame-local)
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(cdr (gethash (selected-frame)
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winum--frames-table))
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winum--numbers-table))
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;; TODO make maximum window number dynamic
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(defun winum--available-numbers ()
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"Return a list of numbers from 1 to `winum-window-number-max'.
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0 is the last element of the list."
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(let ((numbers))
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(dotimes (i winum-window-number-max)
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(push (% (1+ i) winum-window-number-max) numbers))
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(nreverse numbers)))
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(defun winum--switch-to-window (window)
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"Switch to the window WINDOW and switch input focus if on a different frame."
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(let ((frame (window-frame window)))
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(when (and (frame-live-p frame)
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(not (eq frame (selected-frame))))
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(select-frame-set-input-focus frame))
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(if (window-live-p window)
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(select-window window)
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(error "Got a dead window %S" window))))
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(push "^No window numbered .$" debug-ignored-errors)
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(push "^Got a dead window .$" debug-ignored-errors)
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(push "^Invalid `winum-scope': .$" debug-ignored-errors)
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(provide 'winum)
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;;; winum.el ends here
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