emacs-winum/winum.el
2016-12-08 19:58:49 +01:00

404 lines
15 KiB
EmacsLisp

;;; winum.el --- Window numbers for Emacs. An extended version of window-numbering.el, ideal for multi-screen.
;;
;; Copyright (c) 2006-2015 Nikolaj Schumacher
;; Copyright (c) 2016 Thomas Chauvot de Beauchêne
;;
;; This program is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;
;; Author: Thomas de Beauchêne <thomas.de.beauchene@gmail.com>
;; Version: 1.0
;; Keywords: windows, window management, numbers
;; URL: http://github.com/deb0ch/winum.el
;; Created: 2016
;; Compatibility: GNU Emacs 24.x
;;
;; This file is NOT part of GNU Emacs.
;;
;;; Commentary:
;;
;; Window numbers for Emacs: Navigate your windows and frames using numbers.
;;
;; This package is an extended and actively maintained version of the
;; https://github.com/nschum/window-numbering.el package by Nikolaj Schumacher,
;; with some ideas and code taken from https://github.com/abo-abo/ace-window.
;;
;;; Code:
(eval-when-compile (require 'cl))
;; TODO set more than 10 windows
;; TODO 0 should only be assigned manually
;; -> what to do to not waste the 0 key then ?
;; -> assign "\M-0" to `select-window-10' in the keymap
;; -> what to do with `select-window-0' then ?
;; TODO make mode-line installation optional
;; TODO bug: Error during redisplay: (eval (winum-get-number-string)) signaled
;; (wrong-type-argument numberp nil) when opening a helm buffer.
(defgroup winum nil
"Navigate and manage windows using numbers."
:group 'convenience)
;; TODO bug: when changed from frame-local to non-local in customize, need to
;; force update or `winum-get-number' fails and messes the
;; modeline until next update.
(defcustom winum-scope 'global
"Frames affected by a number set."
:group 'winum
:type '(choice
(const :tag "frame local" frame-local)
(const :tag "visible frames" visible)
(const :tag "global" global)))
(defcustom winum-reverse-frame-list nil
"If t, order frames by reverse order of creation.
Has effect only when `winum-scope' is not 'frame-local."
:group 'winum
:type 'boolean)
(defcustom winum-auto-assign-0-to-minibuffer t
"If non-nil, `winum-mode' assigns 0 to the minibuffer if active."
:group 'winum
:type 'boolean)
;; TODO see if useful
(defcustom winum-before-hook nil
"Hook called before `winum-mode' starts assigning numbers.
The list of windows to be numbered is passed as a parameter.
Use `winum--assign' to manually assign some of them a number.
If you want to assign a number to just one buffer, use
`winum-assign-func' instead."
:group 'winum
:type 'hook)
(defcustom winum-assign-func nil
"Function called for each window by `winum-mode'.
This is called before automatic assignment begins. The function should
return a number to have it assigned to the current-window, nil otherwise."
:group 'winum
:type 'function)
(defcustom winum-mode-line-position 1
"The position in the mode-line `winum-mode' displays the number."
:group 'winum
:type 'integer)
(defcustom winum-window-number-max 10
"Max number of windows that can be numbered."
:group 'winum
:type 'integer)
(defcustom winum-ignored-buffers '(" *which-key*")
"List of buffers to ignore when selecting window."
:type '(repeat string))
(defface winum-face '()
"Face used for the number in the mode-line."
:group 'winum)
(defvar winum-keymap (let ((map (make-sparse-keymap)))
(define-key map "\M-0" 'select-window-0)
(define-key map "\M-1" 'select-window-1)
(define-key map "\M-2" 'select-window-2)
(define-key map "\M-3" 'select-window-3)
(define-key map "\M-4" 'select-window-4)
(define-key map "\M-5" 'select-window-5)
(define-key map "\M-6" 'select-window-6)
(define-key map "\M-7" 'select-window-7)
(define-key map "\M-8" 'select-window-8)
(define-key map "\M-9" 'select-window-9)
map)
"Keymap used in by `winum-mode'.")
;;;###autoload
(define-minor-mode winum-mode
"A minor mode that allows for managing windows based on window numbers."
nil
nil
winum-keymap
:global t
(if winum-mode
(winum--init)
(winum--deinit)))
;; define interactive functions winum-select-window-[0..n]
(dotimes (i winum-window-number-max)
(eval `(defun ,(intern (format "select-window-%s" i)) (&optional arg)
,(format "Jump to window %d.\nIf prefix ARG is given, delete the\
window instead of selecting it." i)
(interactive "P")
(let ((n (if arg (- ,i) ,i)))
(select-window-by-number n)))))
;; TODO figure out a way of deleting window 0
;; -> maybe the negative argument alone could delete window 0 instead of
;; the current window ?
(defun select-window-by-number (&optional arg)
"Select or delete window iwhich number is specified by ARG.
If the number is negative, delete the window instead of selecting it.
There are several ways to provide the number:
- if called from elisp with an argument, use it.
- if called interactively with a numeric prefix argument, use it.
- if prefix argument is the negative argument, delete the window.
- if called interactively and no valid argument is provided, read from
minibuffer."
(interactive "P")
(let* ((n (cond
((integerp arg) arg)
((eq arg '-) (- (winum-get-number))) ; negative-argument
(arg (winum-get-number))
((called-interactively-p 'any)
(let ((user-input-str (read-from-minibuffer "Window: ")))
(if (not (string-match-p "[+-]?[0-9]+\.*" user-input-str))
(winum-get-number)
(string-to-number user-input-str))))
(t (winum-get-number))))
(w (winum-get-window-by-number (abs n)))
(delete (> 0 n)))
(if delete
(delete-window w)
(winum--switch-to-window w))))
;;;###autoload
(defun winum-get-window-by-number (n)
"Return window numbered N if exists."
(let ((windows (if (eq winum-scope 'frame-local)
(car (gethash (selected-frame)
winum--frames-table))
winum--window-vector))
window)
(if (and (>= n 0) (< n winum-window-number-max)
(setq window (aref windows n)))
window
(error "No window numbered %s" n))))
;;;###autoload
(defun winum-get-number-string (&optional window)
"Get the current or specified window's current number as a propertized string.
WINDOW: if specified, the window of which we want to know the number.
If not specified, the number of the currently selected window is
returned."
(let ((s (int-to-string (winum-get-number window))))
(propertize s 'face 'winum-face)))
;;;###autoload
(defun winum-get-number (&optional window)
"Get the current or specified window's current number.
WINDOW: if specified, the window of which we want to know the number.
If not specified, the number of the currently selected window is
returned."
(let ((w (or window (selected-window))))
(if (eq winum-scope 'frame-local)
(gethash w (cdr (gethash (selected-frame)
winum--frames-table)))
(gethash w winum--numbers-table))))
;; Internal variables
(defvar winum--max-frames 16
"Maximum number of frames that can be numbered.")
(defvar winum--window-vector nil
"Vector of windows indexed by their number.
Used internally by winum to get a window provided a number.")
(defvar winum--numbers-table nil
"Hash table of numbers indexed by their window.
Used internally by winum to get a number provided a window.")
(defvar winum--frames-table nil
"Table linking windows to numbers and numbers to windows for each frame.
Used only when `winum-scope' is 'frame-local to keep track of
separate window numbers sets in every frame.
It is a hash table using Emacs frames as keys and cons of the form
\(`winum--window-vector' . `winum--numbers-table')
as values.
To get a window given a number, use the `car' of a value.
To get a number given a window, use the `cdr' of a value.
Such a structure allows for per-frame bidirectional fast access.")
(defvar winum--remaining nil
"A list of available window numbers.")
(defun winum--init ()
"Initialize winum-mode."
(if (eq winum-scope 'frame-local)
(setq winum--frames-table (make-hash-table :size winum--max-frames))
(setq winum--numbers-table (make-hash-table :size winum-window-number-max)))
(winum--install-mode-line)
(add-hook 'minibuffer-setup-hook 'winum--update)
(add-hook 'window-configuration-change-hook 'winum--update)
(dolist (frame (frame-list))
(select-frame frame)
(winum--update)))
(defun winum--deinit ()
"Actions performed when turning off winum-mode."
(winum--clear-mode-line)
(remove-hook 'minibuffer-setup-hook 'winum--update)
(remove-hook 'window-configuration-change-hook 'winum--update)
(setq winum--frames-table nil))
(defun winum--install-mode-line (&optional position)
"Install the window number from `winum-mode' to the mode-line.
POSITION: position in the mode-line."
(let ((mode-line (default-value 'mode-line-format))
(res))
(dotimes (i (min (or position winum-mode-line-position 1)
(length mode-line)))
(push (car mode-line) res)
(pop mode-line))
(push '(:eval (winum-get-number-string)) res)
(while mode-line
(push (car mode-line) res)
(pop mode-line))
(setq-default mode-line-format (nreverse res)))
(force-mode-line-update t))
(defun winum--clear-mode-line ()
"Remove the window number of `winum-mode' from the mode-line."
(let ((mode-line (default-value 'mode-line-format))
(res))
(while mode-line
(let ((item (car mode-line)))
(unless (equal item '(:eval (winum-get-number-string)))
(push item res)))
(pop mode-line))
(setq-default mode-line-format (nreverse res)))
(force-mode-line-update t))
(defun winum--update ()
"Update window numbers."
(setq winum--remaining (winum--available-numbers))
(if (eq winum-scope 'frame-local)
(puthash (selected-frame)
(cons (make-vector winum-window-number-max nil)
(make-hash-table :size winum-window-number-max))
winum--frames-table)
(setq winum--window-vector (make-vector winum-window-number-max nil))
(clrhash winum--numbers-table))
(when (and winum-auto-assign-0-to-minibuffer
(active-minibuffer-window))
(winum--assign (active-minibuffer-window) 0))
(let ((windows (winum--window-list)))
(run-hook-with-args 'winum-before-hook windows)
(when winum-assign-func
(mapc (lambda (w)
(with-selected-window w
(with-current-buffer (window-buffer w)
(let ((num (funcall winum-assign-func)))
(when num
(winum--assign w num))))))
windows))
(dolist (w windows)
(winum--assign w))))
(defun winum--assign (window &optional number)
"Assign to window WINDOW the number NUMBER.
If NUMBER is not specified, determine it first based on
`winum--remaining'.
Returns the assigned number, or nil on error."
(if number
(if (aref (winum--get-window-vector) number)
(progn (message "Number %s assigned to two buffers (%s and %s)"
number window (aref winum--window-vector number))
nil)
(setf (aref (winum--get-window-vector) number) window)
(puthash window number (winum--get-numbers-table))
(setq winum--remaining (delq number winum--remaining))
number)
;; else determine number and assign
(when winum--remaining
(unless (gethash window (winum--get-numbers-table))
(let ((number (car winum--remaining)))
(winum--assign window number))))))
(defun winum--window-list ()
"Return a list of interesting windows."
(cl-remove-if
(lambda (w)
(let ((f (window-frame w)))
(or (not (and (frame-live-p f)
(frame-visible-p f)))
(string= "initial_terminal" (terminal-name f))
(member (buffer-name (window-buffer w)) winum-ignored-buffers))))
(cl-case winum-scope
(global
(cl-mapcan 'winum--list-windows-in-frame
(if winum-reverse-frame-list
(frame-list)
(nreverse (frame-list)))))
(visible
(cl-mapcan 'winum--list-windows-in-frame
(if winum-reverse-frame-list
(visible-frame-list)
(nreverse (visible-frame-list)))))
(frame-local
(winum--list-windows-in-frame))
(t
(error "Invalid `winum-scope': %S" winum-scope)))))
(defun winum--list-windows-in-frame (&optional f)
"List windows in frame F using natural Emacs ordering."
(window-list f 0 (frame-first-window f)))
(defun winum--get-window-vector ()
"Return the window vector used to get a window given a number.
This vector is not stored the same way depending on the value of
`winum-scope'."
(if (eq winum-scope 'frame-local)
(car (gethash (selected-frame)
winum--frames-table))
winum--window-vector))
(defun winum--get-numbers-table ()
"Return the numbers hashtable used to get a number given a window.
This hashtable is not stored the same way depending on the value of
`winum-scope'"
(if (eq winum-scope 'frame-local)
(cdr (gethash (selected-frame)
winum--frames-table))
winum--numbers-table))
;; TODO make maximum window number dynamic
(defun winum--available-numbers ()
"Return a list of numbers from 1 to `winum-window-number-max'.
0 is the last element of the list."
(let ((numbers))
(dotimes (i winum-window-number-max)
(push (% (1+ i) winum-window-number-max) numbers))
(nreverse numbers)))
(defun winum--switch-to-window (window)
"Switch to the window WINDOW and switch input focus if on a different frame."
(let ((frame (window-frame window)))
(when (and (frame-live-p frame)
(not (eq frame (selected-frame))))
(select-frame-set-input-focus frame))
(if (window-live-p window)
(select-window window)
(error "Got a dead window %S" window))))
(push "^No window numbered .$" debug-ignored-errors)
(push "^Got a dead window .$" debug-ignored-errors)
(push "^Invalid `winum-scope': .$" debug-ignored-errors)
(provide 'winum)
;;; winum.el ends here