conways-game-of-life/Graphics/Display.hs

35 lines
1.1 KiB
Haskell

{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeApplications #-}
module Graphics.Display where
import Control.Monad.Representable.Reader
import Data.Maybe (mapMaybe)
import GOL.Space
import Graphics.Config
import Graphics.Gloss
-- * Drawing the display grid
square :: Float -> Point -> Picture
square size (x, y) = translate (x + size / 2) y (rectangleUpperSolid size size)
squareAtIndex :: (Int, Int) -> Float -> Picture
squareAtIndex (x, y) size = square size (fromIntegral x * size, fromIntegral y * size)
drawCell :: DisplayableSpace f => f Bool -> (Int, Int) -> Float -> Maybe Picture
drawCell xs pos size =
if index xs pos
then Just $ squareAtIndex pos size
else Nothing
drawCells :: forall f. DisplayableSpace f => f Bool -> Float -> [Picture]
drawCells xs size =
let poss = (,) <$> [0 .. sizex @f -1] <*> [0 .. sizey @f -1]
in mapMaybe (\pos -> drawCell xs pos size) poss
drawGrid :: forall f. DisplayableSpace f => Config -> f Bool -> Picture
drawGrid config xs =
let (w, h) = windowSize config
size = fromIntegral $ if w > h then h `div` sizey @f else w `div` sizex @f
in color (cellColor config) $ pictures $ drawCells xs size