conways-game-of-life/GOL/Engine.hs

33 lines
847 B
Haskell

{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeApplications #-}
module GOL.Engine where
import Control.Comonad.Env
import Control.Comonad.Representable.Store
import Data.Bool (bool)
import GOL.Rule
import GOL.Space
-- | The comonad stack used in the Game of Life engine.
-- It consists of a store comonad over the space @f@,
-- with an environment containing a rule.
type GOL f = EnvT Rule (Store f)
getNeighbors :: forall f a. Space f => GOL f a -> [a]
getNeighbors = experiment $ neighbors @f
nextState :: Space f => GOL f Bool -> Bool
nextState = do
neighborStates <- getNeighbors
let count = sum . fmap (bool 0 1) $ neighborStates
selfState <- extract
Rule survive birth <- ask
return $
if selfState
then survive count
else birth count
tick :: Space f => GOL f Bool -> GOL f Bool
tick = extend nextState