conways-game-of-life/GOL/Engine.hs

48 lines
1.3 KiB
Haskell

{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeApplications #-}
module GOL.Engine where
import Control.Comonad.Env
import Control.Comonad.Identity (Identity (Identity))
import Control.Comonad.Representable.Store
import Data.Bool (bool)
import Data.Functor.Rep
import GOL.Rule
import GOL.Space
-- | The comonad stack used in the Game of Life engine.
-- It consists of a store comonad over the space @f@,
-- with an environment containing a rule.
type GOL f = EnvT Rule (Store f)
-- | Construct a 'GOL' value given a rule, a board
-- state, and an initial position.
gol :: Rule -> Rep f -> f a -> GOL f a
gol r p s = EnvT r $ StoreT (Identity s) p
-- | Construct a 'GOL' value on a displayable space,
-- defaulting to an initial position of @(0, 0)@.
gol' :: DisplayableSpace f => Rule -> f a -> GOL f a
gol' r = gol r (0, 0)
getSpace :: GOL f a -> f a
getSpace (EnvT _ (StoreT (Identity s) _)) = s
getNeighbors :: forall f a. Space f => GOL f a -> [a]
getNeighbors = experiment $ neighbors @f
nextState :: Space f => GOL f Bool -> Bool
nextState = do
neighborStates <- getNeighbors
let count = sum . fmap (bool 0 1) $ neighborStates
selfState <- extract
Rule survive birth <- ask
return $
if selfState
then survive count
else birth count
tick :: Space f => GOL f Bool -> GOL f Bool
tick = extend nextState