Create prototype run function
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{-# LANGUAGE LambdaCase #-}
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{-# LANGUAGE AllowAmbiguousTypes #-}
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{-# LANGUAGE RankNTypes #-}
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{-# LANGUAGE ScopedTypeVariables #-}
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{-# LANGUAGE TypeApplications #-}
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module Graphics.Engine where
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@ -6,8 +9,10 @@ import Control.Arrow
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import Control.Monad.Representable.Reader
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import FRP.Yampa
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import GOL.Engine
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import GOL.Rule
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import GOL.Space
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import Graphics.Config
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import Graphics.Display (drawGrid)
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import Graphics.Gloss
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import Graphics.Gloss.Interface.IO.Game hiding (Event)
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import qualified Graphics.Gloss.Interface.IO.Game as G
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@ -21,20 +26,23 @@ initialSpace = tabulate $ const False
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engine :: Space f => GOL f Bool -> SF TickEvent (GOL f Bool)
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engine = accumHoldBy (\s _ -> tick s)
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defaultPeriod = 0.5
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repeatTick :: Time -> SF a TickEvent
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repeatTick t = repeatedly t ()
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tickSignal :: SF (Event Time) TickEvent
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tickSignal =
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arr (\ev -> ((), fmap repeatTick ev))
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>>> drSwitch (repeatTick defaultPeriod)
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>>> drSwitch (repeatTick 0.5)
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run :: SF InputEvent Picture
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run = arr (fmap processEvent) >>> accum defaultConfig >>> ()
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where
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processEvent :: G.Event -> Config -> Config
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processEvent (EventKey (Char '-') Down _ _) c = c {tickPeriod = tickPeriod c * 0.8}
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processEvent (EventResize s) c = c {windowSize = s}
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processEvent _ c = c
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run :: forall f. DisplayableSpace f => f Bool -> SF InputEvent Picture
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run st =
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(arr . fmap) processEvent
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>>> accum defaultConfig
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>>> identity &&& (arr . fmap) tickPeriod
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>>> hold defaultConfig *** (tickSignal >>> engine @f (gol' standardRule st))
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>>> arr (\(c, s) -> drawGrid @f c (getSpace s))
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10
Main.hs
10
Main.hs
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module Main where
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import Control.Monad.Representable.Reader
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import GOL.Space
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import Graphics.Engine (initialSpace, run)
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import Graphics.Gloss
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import Graphics.GlossUtils (playYampa)
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space :: ToroidalSpace Bool
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space = tabulate (\(x,y) -> (x + y `mod` 5) * 10 + x - y > 30)
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main :: IO ()
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main = putStrLn "Hello"
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main = playYampa (InWindow "a" (2, 2) (2, 2)) black 30 (run space)
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