Reformat Graphics.Engine
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{-# LANGUAGE LambdaCase #-}
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module Graphics.Engine where
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module Graphics.Engine where
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import Control.Arrow
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import Control.Arrow
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@ -5,13 +6,26 @@ import Control.Monad.Representable.Reader
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import FRP.Yampa
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import FRP.Yampa
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import GOL.Engine
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import GOL.Engine
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import GOL.Space
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import GOL.Space
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import Graphics.Config
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import Graphics.Gloss
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import Graphics.GlossUtils (InputEvent)
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import Graphics.GlossUtils (InputEvent)
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import Graphics.Gloss.Interface.IO.Game hiding (Event)
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import qualified Graphics.Gloss.Interface.IO.Game as G
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tickEvent :: SF a (Event ())
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data Tick = Tick
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tickEvent = repeatedly 1.0 ()
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initialSpace :: Space f => f Bool
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initialSpace :: Space f => f Bool
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initialSpace = tabulate $ const False
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initialSpace = tabulate $ const False
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engine :: Space f => GOL f Bool -> SF a (GOL f Bool)
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engine :: Space f => GOL f Bool -> SF (Event Tick) (GOL f Bool)
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engine start = tickEvent >>> accumHoldBy (\s _ -> tick s) start
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engine = accumHoldBy (\s _ -> tick s)
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defaultPeriod = 0.5
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repeatTick :: Time -> SF a (Event Tick)
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repeatTick t = repeatedly t Tick
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tickSignal :: SF (Event Time) (Event Tick)
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tickSignal =
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arr (\ev -> ((), fmap repeatTick ev))
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>>> drSwitch (repeatTick defaultPeriod)
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