conways-game-of-life/GOL/Engine.hs

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{-# LANGUAGE ScopedTypeVariables #-}
{-# LANGUAGE TypeApplications #-}
module GOL.Engine where
import Control.Comonad.Env
import Control.Comonad.Representable.Store
import Data.Bool (bool)
import GOL.Rule
import GOL.Space
type GOL f = EnvT Rule (Store f)
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getNeighbors :: forall s f a. Space s f => GOL f a -> [a]
getNeighbors = experiment $ neighbors @s @f
nextState :: Space s f => GOL f Bool -> Bool
nextState = do
selfState <- extract
neighborStates <- getNeighbors
let count = sum . fmap (bool 0 1) $ neighborStates
Rule survive birth <- ask
return $ if selfState
then survive count
else birth count
tick :: Space s f => GOL f Bool -> GOL f Bool
tick = extend nextState