feat: part 6-2
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@ -20,4 +20,4 @@ modules = Main, Utils, AllDays,
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Day3.Part1, Day3.Part2,
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Day4.Part1, Day4.Part2,
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Day5.Part1, Day5.Part2,
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Day6.Part1
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Day6.Part1, Day6.Part2
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@ -11,3 +11,4 @@ import public Day4.Part2
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import public Day5.Part1
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import public Day5.Part2
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import public Day6.Part1
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import public Day6.Part2
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@ -1,5 +1,6 @@
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module Day6.Part1
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import Data.Colist
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import Data.List
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import Data.Maybe
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import Data.Vect
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@ -11,9 +12,19 @@ import Utils
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--- TYPES
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public export
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data Direction = U | R | D | L
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-- True if there is a wall
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export
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Eq Direction where
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U == U = True
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D == D = True
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L == L = True
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R == R = True
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_ == _ = False
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-- True if there is an obstacle
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public export
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Map : Nat -> Nat -> Type
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Map h w = Grid h w Bool
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@ -26,6 +37,7 @@ parseDir 'v' = Just D
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parseDir '<' = Just L
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parseDir _ = Nothing
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export
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parseInput : String -> Maybe (h ** w ** (Map h w, Pos h w, Direction))
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parseInput inp = do
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(h ** w ** grid) <- parseGrid inp
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@ -45,36 +57,39 @@ predFin : Fin n -> Maybe (Fin n)
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predFin FZ = Nothing
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predFin (FS x) = Just $ weaken x
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export
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moveDir : {h, w : _} -> Direction -> Pos h w -> Maybe (Pos h w)
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moveDir U (i, j) = (,j) <$> predFin i
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moveDir R (i, j) = (i,) <$> strengthen (FS j)
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moveDir D (i, j) = (,j) <$> strengthen (FS i)
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moveDir L (i, j) = (i,) <$> predFin j
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export
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rotate : Direction -> Direction
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rotate U = R
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rotate R = D
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rotate D = L
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rotate L = U
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covering
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getRoute : {h, w : _} -> Direction -> Pos h w -> Map h w -> List (Pos h w)
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getRoute = go []
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where
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covering
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go : List (Pos h w) -> Direction -> Pos h w -> Map h w -> List (Pos h w)
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go route dir pos map =
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getRoute : {h, w : _} -> (Pos h w, Direction) -> Map h w
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-> Colist (Pos h w, Direction)
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getRoute (pos, dir) mp =
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let Just next = moveDir dir pos
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| Nothing => pos :: route
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in if index next map
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then go (pos :: route) (rotate dir) pos map
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else go (pos :: route) dir next map
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| Nothing => [(pos, dir)]
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in (pos, dir) ::
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if index next mp
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then getRoute (pos, rotate dir) mp
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else getRoute (next, dir) mp
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--- SOLUTION
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covering
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forceList : Colist a -> List a
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forceList [] = []
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forceList (x :: xs) = x :: forceList xs
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export covering
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solution : String -> Maybe Nat
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solution inp = do
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(h ** w ** (mp, pos, dir)) <- parseInput inp
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pure $ length $ nub $ getRoute dir pos mp
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(h ** w ** (mp, g)) <- parseInput inp
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pure $ length $ nub $ map fst $ forceList $ getRoute g mp
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64
src/Day6/Part2.idr
Normal file
64
src/Day6/Part2.idr
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@ -0,0 +1,64 @@
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module Day6.Part2
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import Data.Colist
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import Data.List
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import Data.Maybe
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import Data.Vect
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import Day6.Part1
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import Utils
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%default total
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--- DATA
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getCollisions : {h, w : _} -> (Pos h w, Direction) -> Map h w
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-> Colist (Pos h w, Direction)
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getCollisions (pos, dir) mp =
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let Just next = moveDir dir pos
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| Nothing => []
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in if index next mp
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then (next, dir) :: getCollisions (pos, rotate dir) mp
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else assert_total $ getCollisions (next, dir) mp
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insertObs : Pos h w -> Map h w -> Map h w
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insertObs (i, j) = updateAt i (replaceAt j True)
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-- Must be total, as element type is finite
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checkRepeated : Colist (Pos h w, Direction) -> Bool
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checkRepeated = assert_total $ go []
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where
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covering
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go : Eq a => List a -> Colist a -> Bool
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go _ [] = False
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go seen (x :: xs) =
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(x `elem` seen) || go (x :: seen) xs
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covering
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loopPos : {h, w : _} -> (Pos h w, Direction) -> Map h w
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-> List (Pos h w)
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loopPos g mp = do
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i <- toList $ range {len=h}
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j <- toList $ range {len=w}
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let obs = (i,j)
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guard (obs /= fst g && not (index obs mp)) -- must be empty space
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let cols = getCollisions g $ insertObs obs mp
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guard (collides obs cols) -- guard must collide with obstacle
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guard (checkRepeated cols) -- must cause a loop
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pure obs
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where
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-- Total in practice because routes that don't hit the new obstacle should
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-- be finite, but we can't assume that from user input, so mark as covering
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covering
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collides : Pos h w -> Colist (Pos h w, Direction) -> Bool
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collides _ [] = False
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collides obs ((pos, _) :: cols) =
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pos == obs || collides obs cols
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--- SOLUTION
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export covering
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solution : String -> Maybe Nat
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solution inp = do
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(h ** w ** (mp, g)) <- parseInput inp
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pure $ length $ loopPos g mp
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@ -13,7 +13,7 @@ import AllDays
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||| The latest problem that has been solved.
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-- NOTE: UPDATE AFTER EACH SOLUTION
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latest : Problem
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latest = Pr 6 Part1
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latest = Pr 6 Part2
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solMap : SortedMap Problem (String -> String)
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