Kiana Sheibani
dd4f0838ab
Somehow I missed that this was a thing you could do? It's a much cleaner organization, and it makes it so that you don't have to explicitly specify the crate to build.
134 lines
4 KiB
Rust
134 lines
4 KiB
Rust
use crate::queries::*;
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use sqlite::*;
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use std::fs::{self, File};
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use std::path::{Path, PathBuf};
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/// Return the path to a dataset.
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pub fn dataset_path(config_dir: &Path, dataset: &str) -> PathBuf {
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// $config_dir/datasets/$dataset.sqlite
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let mut path = config_dir.to_owned();
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path.push("datasets");
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// Create datasets path if it doesn't exist
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fs::create_dir_all(&path).unwrap();
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path.push(dataset);
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path.set_extension("db");
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path
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}
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pub fn open_dataset(dataset: &Path) -> sqlite::Result<Connection> {
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let query = "
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CREATE TABLE IF NOT EXISTS players (
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id INTEGER PRIMARY KEY,
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name TEXT,
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prefix TEXT,
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elo REAL NOT NULL
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) STRICT;
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";
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File::create(dataset).map_err(|e| Error {
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code: {
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println!("{:?}", e);
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None
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},
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message: Some("unable to open database file".to_owned()),
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})?;
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let connection = sqlite::open(dataset)?;
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connection.execute(query)?;
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Ok(connection)
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}
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// Score calculation
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/// Calculate the collective expected score for each team.
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fn expected_scores(ratings: &Teams<&mut f64>) -> Vec<f64> {
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let qs: Vec<f64> = ratings
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.into_iter()
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.map(|es| 10_f64.powf(es.iter().map(|x| **x).sum::<f64>() / es.len() as f64 / 400.0))
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.collect();
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let sumq: f64 = qs.iter().sum();
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qs.into_iter().map(|q| q / sumq).collect()
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}
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/// Adjust the ratings of each player based on who won.
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fn adjust_ratings(ratings: Teams<&mut f64>, winner: usize) {
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let exp_scores = expected_scores(&ratings);
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ratings
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.into_iter()
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.zip(exp_scores.into_iter())
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.enumerate()
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.for_each(|(i, (es, exp_sc))| {
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let len = es.len() as f64;
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let score = f64::from(winner == i);
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es.into_iter()
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.for_each(|e| *e += 40.0 * (score - exp_sc) / len);
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})
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}
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// Database Updating
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pub fn add_players(connection: &Connection, teams: &Teams<PlayerData>) -> sqlite::Result<()> {
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let query = "INSERT OR IGNORE INTO players VALUES (?, ?, ?, 1500)";
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teams.iter().try_for_each(|team| {
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team.iter().try_for_each(|PlayerData { id, name, prefix }| {
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let mut statement = connection.prepare(query)?;
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statement.bind((1, id.0 as i64))?;
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statement.bind((2, name.as_ref().map(|x| &x[..])))?;
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statement.bind((3, prefix.as_ref().map(|x| &x[..])))?;
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statement.into_iter().try_for_each(|x| x.map(|_| ()))?;
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Ok(())
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})
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})
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}
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pub fn get_ratings(
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connection: &Connection,
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teams: &Teams<PlayerData>,
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) -> sqlite::Result<Teams<(PlayerId, f64)>> {
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let query = "SELECT id, elo FROM players WHERE id = ?";
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teams
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.iter()
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.map(|team| {
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team.iter()
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.map(|data| {
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let mut statement = connection.prepare(query)?;
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statement.bind((1, data.id.0 as i64))?;
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statement.next()?;
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Ok((data.id, statement.read::<f64, _>("elo")?))
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})
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.try_collect()
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})
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.try_collect()
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}
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pub fn update_ratings(connection: &Connection, elos: Teams<(PlayerId, f64)>) -> sqlite::Result<()> {
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let query = "UPDATE players SET elo = :elo WHERE id = :id";
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elos.into_iter().try_for_each(|team| {
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team.into_iter().try_for_each(|(id, elo)| {
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let mut statement = connection.prepare(query)?;
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statement.bind((":elo", elo))?;
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statement.bind((":id", id.0 as i64))?;
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statement.into_iter().try_for_each(|x| x.map(|_| ()))?;
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Ok(())
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})
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})
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}
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pub fn update_from_set(connection: &Connection, results: SetData) -> sqlite::Result<()> {
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let players_data = results.teams;
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add_players(connection, &players_data)?;
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let mut elos = get_ratings(connection, &players_data)?;
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adjust_ratings(
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elos.iter_mut()
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.map(|v| v.iter_mut().map(|x| &mut x.1).collect())
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.collect(),
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results.winner,
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);
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update_ratings(connection, elos)
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}
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