StartRNR/src/datasets.rs

223 lines
6.4 KiB
Rust

use crate::error;
use crate::queries::*;
use sqlite::*;
use std::fs::{self, OpenOptions};
use std::io;
use std::path::{Path, PathBuf};
use std::time::SystemTime;
pub struct DatasetMetadata {
pub last_sync: Timestamp,
pub game_id: VideogameId,
pub game_name: String,
pub state: Option<String>,
}
/// Return the path to the datasets file.
fn datasets_path(config_dir: &Path) -> io::Result<PathBuf> {
let mut path = config_dir.to_owned();
path.push("ggelo");
// Create datasets path if it doesn't exist
fs::create_dir_all(&path)?;
path.push("datasets.sqlite");
// Create datasets file if it doesn't exist
OpenOptions::new().write(true).create(true).open(&path)?;
Ok(path)
}
pub fn open_datasets(config_dir: &Path) -> sqlite::Result<Connection> {
let path = datasets_path(config_dir).unwrap();
let query = "
CREATE TABLE IF NOT EXISTS datasets (
name TEXT UNIQUE NOT NULL,
last_sync INTEGER DEFAULT 1,
game_id INTEGER NOT NULL,
game_name TEXT NOT NULL,
state TEXT
) STRICT;";
let connection = sqlite::open(path)?;
connection.execute(query)?;
Ok(connection)
}
// TODO: Sanitize dataset names
pub fn list_dataset_names(connection: &Connection) -> sqlite::Result<Vec<String>> {
let query = "SELECT name FROM datasets";
connection
.prepare(query)?
.into_iter()
.map(|r| r.map(|x| x.read::<&str, _>("name").to_owned()))
.try_collect()
}
pub fn list_datasets(connection: &Connection) -> sqlite::Result<Vec<(String, DatasetMetadata)>> {
let query = "SELECT * FROM datasets";
connection
.prepare(query)?
.into_iter()
.map(|r| {
let r_ = r?;
Ok((
r_.read::<&str, _>("name").to_owned(),
DatasetMetadata {
last_sync: Timestamp(r_.read::<i64, _>("last_sync") as u64),
game_id: VideogameId(r_.read::<i64, _>("game_id") as u64),
game_name: r_.read::<&str, _>("game_name").to_owned(),
state: r_.read::<Option<&str>, _>("state").map(String::from),
},
))
})
.try_collect()
}
pub fn delete_dataset(connection: &Connection, dataset: &str) -> sqlite::Result<()> {
let query = format!(
r#"DELETE FROM datasets WHERE name = '{0}';
DROP TABLE "dataset_{0}";"#,
dataset
);
connection.execute(query)
}
pub fn new_dataset(
connection: &Connection,
dataset: &str,
config: DatasetMetadata,
) -> sqlite::Result<()> {
let query1 = r#"INSERT INTO datasets (name, game_id, game_name, state)
VALUES (?, ?, ?, ?)"#;
let query2 = format!(
r#" CREATE TABLE "dataset_{0}" (
id INTEGER PRIMARY KEY,
name TEXT,
prefix TEXT,
elo REAL NOT NULL
) STRICT;"#,
dataset
);
connection
.prepare(query1)?
.into_iter()
.bind((1, dataset))?
.bind((2, config.game_id.0 as i64))?
.bind((3, &config.game_name[..]))?
.bind((4, config.state.as_deref()))?
.try_for_each(|x| x.map(|_| ()))?;
connection.execute(query2)
}
pub fn get_metadata(
connection: &Connection,
dataset: &str,
) -> sqlite::Result<Option<DatasetMetadata>> {
let query = "SELECT last_sync, game_id, game_name, state FROM datasets WHERE name = ?";
Ok(connection
.prepare(query)?
.into_iter()
.bind((1, dataset))?
.next()
.map(|r| {
let r_ = r?;
Ok(DatasetMetadata {
last_sync: Timestamp(r_.read::<i64, _>("last_sync") as u64),
game_id: VideogameId(r_.read::<i64, _>("game_id") as u64),
game_name: r_.read::<&str, _>("game_name").to_owned(),
state: r_.read::<Option<&str>, _>("state").map(String::from),
})
})
.and_then(Result::ok))
}
pub fn update_last_sync(connection: &Connection, dataset: &str) -> sqlite::Result<()> {
let query = "UPDATE datasets SET last_sync = :sync WHERE name = :dataset";
let current_time = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap_or_else(|_| error("System time is before the Unix epoch (1970)!", 2))
.as_secs();
connection
.prepare(query)?
.into_iter()
.bind((":sync", current_time as i64))?
.bind((":dataset", dataset))?
.try_for_each(|x| x.map(|_| ()))
}
// Database Updating
pub fn add_players(
connection: &Connection,
dataset: &str,
teams: &Teams<PlayerData>,
) -> sqlite::Result<()> {
let query = format!(
r#"INSERT OR IGNORE INTO "dataset_{}" VALUES (?, ?, ?, 1500)"#,
dataset
);
teams.iter().try_for_each(|team| {
team.iter().try_for_each(|PlayerData { id, name, prefix }| {
let mut statement = connection.prepare(&query)?;
statement.bind((1, id.0 as i64))?;
statement.bind((2, name.as_ref().map(|x| &x[..])))?;
statement.bind((3, prefix.as_ref().map(|x| &x[..])))?;
statement.into_iter().try_for_each(|x| x.map(|_| ()))
})
})
}
pub fn get_ratings(
connection: &Connection,
dataset: &str,
teams: &Teams<PlayerData>,
) -> sqlite::Result<Teams<(PlayerId, f64)>> {
let query = format!(r#"SELECT id, elo FROM "dataset_{}" WHERE id = ?"#, dataset);
teams
.iter()
.map(|team| {
team.iter()
.map(|data| {
let mut statement = connection.prepare(&query)?;
statement.bind((1, data.id.0 as i64))?;
statement.next()?;
Ok((data.id, statement.read::<f64, _>("elo")?))
})
.try_collect()
})
.try_collect()
}
pub fn update_ratings(
connection: &Connection,
dataset: &str,
elos: Teams<(PlayerId, f64)>,
) -> sqlite::Result<()> {
let query = format!(
r#"UPDATE "dataset_{}" SET elo = :elo WHERE id = :id"#,
dataset
);
elos.into_iter().try_for_each(|team| {
team.into_iter().try_for_each(|(id, elo)| {
let mut statement = connection.prepare(&query)?;
statement.bind((":elo", elo))?;
statement.bind((":id", id.0 as i64))?;
statement.into_iter().try_for_each(|x| x.map(|_| ()))
})
})
}