use crate::error; use crate::queries::*; use sqlite::*; use std::fs::{self, OpenOptions}; use std::io; use std::path::{Path, PathBuf}; use std::time::SystemTime; pub struct DatasetMetadata { pub last_sync: Timestamp, pub game_id: VideogameId, pub game_name: String, pub state: Option, } /// Return the path to the datasets file. fn datasets_path(config_dir: &Path) -> io::Result { let mut path = config_dir.to_owned(); path.push("startrnr"); // Create datasets path if it doesn't exist fs::create_dir_all(&path)?; path.push("datasets.sqlite"); // Create datasets file if it doesn't exist OpenOptions::new().write(true).create(true).open(&path)?; Ok(path) } pub fn open_datasets(config_dir: &Path) -> sqlite::Result { let path = datasets_path(config_dir).unwrap(); let query = " PRAGMA foreign_keys = ON; CREATE TABLE IF NOT EXISTS datasets ( name TEXT UNIQUE NOT NULL, last_sync INTEGER NOT NULL, game_id INTEGER NOT NULL, game_name TEXT NOT NULL, state TEXT ) STRICT;"; let connection = sqlite::open(path)?; connection.execute(query)?; Ok(connection) } // TODO: Sanitize dataset names pub fn list_dataset_names(connection: &Connection) -> sqlite::Result> { let query = "SELECT name FROM datasets"; connection .prepare(query)? .into_iter() .map(|r| r.map(|x| x.read::<&str, _>("name").to_owned())) .try_collect() } pub fn list_datasets(connection: &Connection) -> sqlite::Result> { let query = "SELECT * FROM datasets"; connection .prepare(query)? .into_iter() .map(|r| { let r_ = r?; Ok(( r_.read::<&str, _>("name").to_owned(), DatasetMetadata { last_sync: Timestamp(r_.read::("last_sync") as u64), game_id: VideogameId(r_.read::("game_id") as u64), game_name: r_.read::<&str, _>("game_name").to_owned(), state: r_.read::, _>("state").map(String::from), }, )) }) .try_collect() } pub fn delete_dataset(connection: &Connection, dataset: &str) -> sqlite::Result<()> { let query = format!( r#"DELETE FROM datasets WHERE name = '{0}'; DROP TABLE "{0}_players"; DROP TABLE "{0}_network";"#, dataset ); connection.execute(query) } pub fn new_dataset( connection: &Connection, dataset: &str, metadata: DatasetMetadata, ) -> sqlite::Result<()> { let query1 = r#"INSERT INTO datasets VALUES (?, ?, ?, ?, ?)"#; let query2 = format!( r#" CREATE TABLE "{0}_players" ( id INTEGER PRIMARY KEY, name TEXT, prefix TEXT ); CREATE TABLE "{0}_network" ( player_A INTEGER NOT NULL, player_B INTEGER NOT NULL, advantage REAL NOT NULL, sets_A INTEGER NOT NULL DEFAULT 0, sets_B INTEGER NOT NULL DEFAULT 0, games_A INTEGER NOT NULL DEFAULT 0, games_B INTEGER NOT NULL DEFAULT 0, UNIQUE (player_A, player_B), CHECK (player_A < player_B), FOREIGN KEY(player_A) REFERENCES "{0}_players" ON DELETE CASCADE, FOREIGN KEY(player_B) REFERENCES "{0}_players" ON DELETE CASCADE ) STRICT; CREATE INDEX "{0}_network_A" ON "{0}_network" (player_A); CREATE INDEX "{0}_network_B" ON "{0}_network" (player_B);"#, dataset ); connection .prepare(query1)? .into_iter() .bind((1, dataset))? .bind((2, metadata.last_sync.0 as i64))? .bind((3, metadata.game_id.0 as i64))? .bind((4, &metadata.game_name[..]))? .bind((5, metadata.state.as_deref()))? .try_for_each(|x| x.map(|_| ()))?; connection.execute(query2) } pub fn get_metadata( connection: &Connection, dataset: &str, ) -> sqlite::Result> { let query = "SELECT last_sync, game_id, game_name, state FROM datasets WHERE name = ?"; Ok(connection .prepare(query)? .into_iter() .bind((1, dataset))? .next() .map(|r| { let r_ = r?; Ok(DatasetMetadata { last_sync: Timestamp(r_.read::("last_sync") as u64), game_id: VideogameId(r_.read::("game_id") as u64), game_name: r_.read::<&str, _>("game_name").to_owned(), state: r_.read::, _>("state").map(String::from), }) }) .and_then(Result::ok)) } pub fn update_last_sync(connection: &Connection, dataset: &str) -> sqlite::Result<()> { let query = "UPDATE datasets SET last_sync = :sync WHERE name = :dataset"; let current_time = SystemTime::now() .duration_since(SystemTime::UNIX_EPOCH) .unwrap_or_else(|_| error("System time is before the Unix epoch (1970)!", 2)) .as_secs(); connection .prepare(query)? .into_iter() .bind((":sync", current_time as i64))? .bind((":dataset", dataset))? .try_for_each(|x| x.map(|_| ())) } // Database Updating pub fn add_players( connection: &Connection, dataset: &str, teams: &Teams, ) -> sqlite::Result<()> { let query = format!( r#"INSERT OR IGNORE INTO "{}_players" VALUES (?, ?, ?)"#, dataset ); teams.iter().try_for_each(|team| { team.iter().try_for_each(|PlayerData { id, name, prefix }| { let mut statement = connection.prepare(&query)?; statement.bind((1, id.0 as i64))?; statement.bind((2, name.as_ref().map(|x| &x[..])))?; statement.bind((3, prefix.as_ref().map(|x| &x[..])))?; statement.into_iter().try_for_each(|x| x.map(|_| ())) }) }) } pub fn get_advantage( connection: &Connection, dataset: &str, player1: PlayerId, player2: PlayerId, ) -> sqlite::Result> { if player1 == player2 { return Ok(Some(0.0)); } let query = format!( r#"SELECT iif(:a > :b, -advantage, advantage) AS advantage FROM "{}_network" WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#, dataset ); let mut statement = connection.prepare(&query)?; statement.bind((":a", player1.0 as i64))?; statement.bind((":b", player2.0 as i64))?; statement.next()?; statement.read::, _>("advantage") } pub fn insert_advantage( connection: &Connection, dataset: &str, player1: PlayerId, player2: PlayerId, advantage: f64, ) -> sqlite::Result<()> { let query = format!( r#"INSERT INTO "{}_network" (player_A, player_B, advantage) VALUES (min(:a, :b), max(:a, :b), iif(:a > :b, -:v, :v))"#, dataset ); let mut statement = connection.prepare(query)?; statement.bind((":a", player1.0 as i64))?; statement.bind((":b", player2.0 as i64))?; statement.bind((":v", advantage))?; statement.into_iter().try_for_each(|x| x.map(|_| ())) } pub fn adjust_advantage( connection: &Connection, dataset: &str, player1: PlayerId, player2: PlayerId, adjust: f64, ) -> sqlite::Result<()> { let query = format!( r#"UPDATE "{}_network" SET advantage = advantage + iif(:a > :b, -:v, :v) WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#, dataset ); let mut statement = connection.prepare(&query)?; statement.bind((":a", player1.0 as i64))?; statement.bind((":b", player2.0 as i64))?; statement.bind((":v", adjust))?; statement.into_iter().try_for_each(|x| x.map(|_| ())) } pub fn adjust_advantages( connection: &Connection, dataset: &str, player: PlayerId, adjust: f64, ) -> sqlite::Result<()> { let query = format!( r#"UPDATE "{}_network" SET advantage = advantage + iif(:pl = player_A, -:v, :v) WHERE player_A = :pl OR player_B = :pl"#, dataset ); let mut statement = connection.prepare(&query)?; statement.bind((":pl", player.0 as i64))?; statement.bind((":v", adjust))?; statement.into_iter().try_for_each(|x| x.map(|_| ())) } pub fn get_edges( connection: &Connection, dataset: &str, player: PlayerId, ) -> sqlite::Result> { let query = format!( r#"SELECT iif(:pl = player_B, player_A, player_B) AS id, iif(:pl = player_B, -advantage, advantage) AS advantage FROM "{}_network" WHERE player_A = :pl OR player_B = :pl"#, dataset ); connection .prepare(&query)? .into_iter() .bind((":pl", player.0 as i64))? .map(|r| { let r_ = r?; Ok(( PlayerId(r_.read::("id") as u64), r_.read::("advantage"), )) }) .try_collect() } pub fn is_isolated( connection: &Connection, dataset: &str, player: PlayerId, ) -> sqlite::Result { let query = format!( r#"SELECT EXISTS(SELECT 1 FROM "{}_network" WHERE player_A = :pl OR player_B = :pl)"#, dataset ); match connection .prepare(&query)? .into_iter() .bind((":pl", player.0 as i64))? .next() { None => Ok(false), Some(r) => r.map(|_| true), } } pub fn hypothetical_advantage( connection: &Connection, dataset: &str, player1: PlayerId, player2: PlayerId, ) -> sqlite::Result { // Check trivial cases if player1 == player2 || is_isolated(connection, dataset, player1)? || is_isolated(connection, dataset, player2)? { return Ok(0.0); } let mut paths: Vec, f64)>> = vec![vec![(vec![player1], 0.0)]]; for _ in 2..=7 { let new_paths = paths.last().unwrap().iter().cloned().try_fold( Vec::new(), |mut acc, (path, adv)| { acc.extend( get_edges(connection, dataset, *path.last().unwrap())? .into_iter() .filter_map(|(x, next_adv)| { if path.contains(&x) { None } else { let mut path = path.clone(); path.extend_one(x); Some((path, adv + next_adv)) } }), ); Ok(acc) }, )?; paths.extend_one(new_paths); } Ok(paths .into_iter() .skip(1) .map(|ps| { let ps_correct = ps .iter() .filter_map(|(path, adv)| { if *path.last().unwrap() == player2 { Some(adv) } else { None } }) .collect::>(); let num_ps = ps_correct.len(); if num_ps == 0 { return None; } Some(ps_correct.into_iter().sum::() / num_ps as f64) }) .skip_while(|x| x.is_none()) .enumerate() .fold((0.0, 0.0), |(total, last), (i, adv)| { let adv_ = adv.unwrap_or(last); (total + (0.5_f64.powi((i + 1) as i32) * adv_), adv_) }) .0) } pub fn initialize_edge( connection: &Connection, dataset: &str, player1: PlayerId, player2: PlayerId, ) -> sqlite::Result { let adv = hypothetical_advantage(connection, dataset, player1, player2)?; insert_advantage(connection, dataset, player1, player2, adv)?; Ok(adv) } // Tests #[cfg(test)] mod tests { use super::*; // Mock a database file in transient memory fn mock_datasets() -> sqlite::Result { let query = " PRAGMA foreign_keys = ON; CREATE TABLE IF NOT EXISTS datasets ( name TEXT UNIQUE NOT NULL, last_sync INTEGER NOT NULL, game_id INTEGER NOT NULL, game_name TEXT NOT NULL, state TEXT ) STRICT;"; let connection = sqlite::open(":memory:")?; connection.execute(query)?; Ok(connection) } // Functions to generate test data fn metadata() -> DatasetMetadata { DatasetMetadata { last_sync: Timestamp(1), game_id: VideogameId(0), game_name: String::from("Test Game"), state: None, } } fn players(num: u64) -> Vec { (1..=num) .map(|i| PlayerData { id: PlayerId(i), name: Some(format!("{}", i)), prefix: None, }) .collect() } #[test] fn sqlite_sanity_check() -> sqlite::Result<()> { let test_value: i64 = 2; let connection = sqlite::open(":memory:")?; connection.execute( r#"CREATE TABLE test (a INTEGER); INSERT INTO test VALUES (1); INSERT INTO test VALUES (2)"#, )?; let mut statement = connection.prepare("SELECT * FROM test WHERE a = ?")?; statement.bind((1, test_value))?; statement.next()?; assert_eq!(statement.read::("a")?, test_value); Ok(()) } #[test] fn test_players() -> sqlite::Result<()> { let connection = mock_datasets()?; new_dataset(&connection, "test", metadata())?; add_players(&connection, "test", &vec![players(2)])?; let mut statement = connection.prepare("SELECT * FROM dataset_test_players WHERE id = 1")?; statement.next()?; assert_eq!(statement.read::("id")?, 1); assert_eq!(statement.read::("name")?, "1"); assert_eq!(statement.read::, _>("prefix")?, None); Ok(()) } #[test] fn edge_insert_get() -> sqlite::Result<()> { let connection = mock_datasets()?; new_dataset(&connection, "test", metadata())?; add_players(&connection, "test", &vec![players(2)])?; insert_advantage(&connection, "test", PlayerId(2), PlayerId(1), 1.0)?; assert_eq!( get_advantage(&connection, "test", PlayerId(1), PlayerId(2))?, Some(-1.0) ); assert_eq!( get_advantage(&connection, "test", PlayerId(2), PlayerId(1))?, Some(1.0) ); Ok(()) } #[test] fn player_all_edges() -> sqlite::Result<()> { let connection = mock_datasets()?; new_dataset(&connection, "test", metadata())?; add_players(&connection, "test", &vec![players(3)])?; insert_advantage(&connection, "test", PlayerId(2), PlayerId(1), 1.0)?; insert_advantage(&connection, "test", PlayerId(1), PlayerId(3), 5.0)?; assert_eq!( get_edges(&connection, "test", PlayerId(1))?, [(PlayerId(2), -1.0), (PlayerId(3), 5.0)] ); assert_eq!( get_edges(&connection, "test", PlayerId(2))?, [(PlayerId(1), 1.0)] ); assert_eq!( get_edges(&connection, "test", PlayerId(3))?, [(PlayerId(1), -5.0)] ); Ok(()) } #[test] fn hypoth_adv_trivial() -> sqlite::Result<()> { let num_players = 3; let connection = mock_datasets()?; new_dataset(&connection, "test", metadata())?; add_players(&connection, "test", &vec![players(num_players)])?; for i in 1..=num_players { for j in 1..=num_players { assert_eq!( hypothetical_advantage(&connection, "test", PlayerId(i), PlayerId(j))?, 0.0 ); } } Ok(()) } #[test] fn hypoth_adv1() -> sqlite::Result<()> { let connection = mock_datasets()?; new_dataset(&connection, "test", metadata())?; add_players(&connection, "test", &vec![players(2)])?; insert_advantage(&connection, "test", PlayerId(1), PlayerId(2), 1.0)?; assert!( (hypothetical_advantage(&connection, "test", PlayerId(1), PlayerId(2))? - 1.0) < 0.1 ); Ok(()) } }