Add set limit to algorithm

This commit is contained in:
Kiana Sheibani 2023-11-03 22:39:18 -04:00
parent 5f522473aa
commit ff454e3cae
Signed by: toki
GPG key ID: 6CB106C25E86A9F7
3 changed files with 140 additions and 58 deletions

View file

@ -14,7 +14,9 @@ pub struct DatasetMetadata {
pub country: Option<String>, pub country: Option<String>,
pub state: Option<String>, pub state: Option<String>,
pub set_limit: u64,
pub decay_rate: f64, pub decay_rate: f64,
pub adj_decay_rate: f64,
pub period: f64, pub period: f64,
pub tau: f64, pub tau: f64,
} }
@ -47,7 +49,9 @@ CREATE TABLE IF NOT EXISTS datasets (
game_name TEXT NOT NULL, game_name TEXT NOT NULL,
country TEXT, country TEXT,
state TEXT, state TEXT,
set_limit INTEGER NOT NULL,
decay_rate REAL NOT NULL, decay_rate REAL NOT NULL,
adj_decay_rate REAL NOT NULL,
period REAL NOT NULL, period REAL NOT NULL,
tau REAL NOT NULL tau REAL NOT NULL
) STRICT;"; ) STRICT;";
@ -85,7 +89,9 @@ pub fn list_datasets(connection: &Connection) -> sqlite::Result<Vec<(String, Dat
game_name: r_.read::<&str, _>("game_name").to_owned(), game_name: r_.read::<&str, _>("game_name").to_owned(),
country: r_.read::<Option<&str>, _>("country").map(String::from), country: r_.read::<Option<&str>, _>("country").map(String::from),
state: r_.read::<Option<&str>, _>("state").map(String::from), state: r_.read::<Option<&str>, _>("state").map(String::from),
set_limit: r_.read::<i64, _>("set_limit") as u64,
decay_rate: r_.read::<f64, _>("decay_rate"), decay_rate: r_.read::<f64, _>("decay_rate"),
adj_decay_rate: r_.read::<f64, _>("adj_decay_rate"),
period: r_.read::<f64, _>("period"), period: r_.read::<f64, _>("period"),
tau: r_.read::<f64, _>("tau"), tau: r_.read::<f64, _>("tau"),
}, },
@ -111,25 +117,35 @@ pub fn new_dataset(
dataset: &str, dataset: &str,
metadata: DatasetMetadata, metadata: DatasetMetadata,
) -> sqlite::Result<()> { ) -> sqlite::Result<()> {
let query1 = r#"INSERT INTO datasets VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)"#; let query1 = r#"INSERT INTO datasets VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"#;
let query2 = format!( let query2 = format!(
r#"CREATE TABLE "{0}_players" ( r#"CREATE TABLE "{0}_players" (
id INTEGER PRIMARY KEY, id INTEGER PRIMARY KEY,
name TEXT, name TEXT,
prefix TEXT, prefix TEXT,
last_played INTEGER NOT NULL,
deviation REAL NOT NULL, deviation REAL NOT NULL,
volatility REAL NOT NULL, volatility REAL NOT NULL,
sets_won TEXT NOT NULL, sets_won TEXT NOT NULL,
sets_count_won INTEGER AS (length(sets_won) - length(replace(sets_won, ',', ''))),
sets_lost TEXT NOT NULL, sets_lost TEXT NOT NULL,
last_played INTEGER NOT NULL sets_count_lost INTEGER AS (length(sets_lost) - length(replace(sets_lost, ',', ''))),
); sets TEXT AS (sets_won || sets_lost),
sets_count INTEGER AS (sets_count_won + sets_count_lost)
) STRICT;
CREATE TABLE "{0}_network" ( CREATE TABLE "{0}_network" (
player_A INTEGER NOT NULL, player_A INTEGER NOT NULL,
player_B INTEGER NOT NULL, player_B INTEGER NOT NULL,
advantage REAL NOT NULL, advantage REAL NOT NULL,
sets_A TEXT NOT NULL, sets_A TEXT NOT NULL,
sets_count_A INTEGER AS (length(sets_A) - length(replace(sets_A, ',', ''))),
sets_B TEXT NOT NULL, sets_B TEXT NOT NULL,
sets_count_B INTEGER AS (length(sets_B) - length(replace(sets_B, ',', ''))),
sets TEXT AS (sets_A || sets_B),
sets_count INTEGER AS (sets_count_A + sets_count_B),
UNIQUE (player_A, player_B), UNIQUE (player_A, player_B),
CHECK (player_A < player_B), CHECK (player_A < player_B),
@ -144,9 +160,10 @@ CREATE INDEX "{0}_network_B"
ON "{0}_network" (player_B); ON "{0}_network" (player_B);
CREATE VIEW "{0}_view" CREATE VIEW "{0}_view"
(player_A_id, player_B_id, player_A_name, player_B_name, advantage, sets_A, sets_B, sets) AS (player_A_id, player_B_id, player_A_name, player_B_name, advantage,
sets_A, sets_count_A, sets_B, sets_count_B, sets, sets_count) AS
SELECT players_A.id, players_B.id, players_A.name, players_B.name, advantage, SELECT players_A.id, players_B.id, players_A.name, players_B.name, advantage,
sets_A, sets_B, sets_A || sets_B FROM "{0}_network" sets_A, sets_count_A, sets_B, sets_count_B, network.sets, network.sets_count FROM "{0}_network" network
INNER JOIN "{0}_players" players_A ON player_A = players_A.id INNER JOIN "{0}_players" players_A ON player_A = players_A.id
INNER JOIN "{0}_players" players_B ON player_B = players_B.id;"#, INNER JOIN "{0}_players" players_B ON player_B = players_B.id;"#,
dataset dataset
@ -161,9 +178,11 @@ CREATE VIEW "{0}_view"
.bind((4, &metadata.game_name[..]))? .bind((4, &metadata.game_name[..]))?
.bind((5, metadata.country.as_deref()))? .bind((5, metadata.country.as_deref()))?
.bind((6, metadata.state.as_deref()))? .bind((6, metadata.state.as_deref()))?
.bind((7, metadata.decay_rate))? .bind((7, metadata.set_limit as i64))?
.bind((8, metadata.period))? .bind((8, metadata.decay_rate))?
.bind((9, metadata.tau))? .bind((9, metadata.adj_decay_rate))?
.bind((10, metadata.period))?
.bind((11, metadata.tau))?
.try_for_each(|x| x.map(|_| ()))?; .try_for_each(|x| x.map(|_| ()))?;
connection.execute(query2) connection.execute(query2)
@ -188,7 +207,9 @@ pub fn get_metadata(
game_name: r_.read::<&str, _>("game_name").to_owned(), game_name: r_.read::<&str, _>("game_name").to_owned(),
country: r_.read::<Option<&str>, _>("country").map(String::from), country: r_.read::<Option<&str>, _>("country").map(String::from),
state: r_.read::<Option<&str>, _>("state").map(String::from), state: r_.read::<Option<&str>, _>("state").map(String::from),
set_limit: r_.read::<i64, _>("set_limit") as u64,
decay_rate: r_.read::<f64, _>("decay_rate"), decay_rate: r_.read::<f64, _>("decay_rate"),
adj_decay_rate: r_.read::<f64, _>("adj_decay_rate"),
period: r_.read::<f64, _>("period"), period: r_.read::<f64, _>("period"),
tau: r_.read::<f64, _>("tau"), tau: r_.read::<f64, _>("tau"),
}) })
@ -222,7 +243,8 @@ pub fn add_players(
) -> sqlite::Result<()> { ) -> sqlite::Result<()> {
let query = format!( let query = format!(
r#"INSERT OR IGNORE INTO "{}_players" r#"INSERT OR IGNORE INTO "{}_players"
VALUES (?, ?, ?, 2.01, 0.06, '', '', ?)"#, (id, name, prefix, last_played, deviation, volatility, sets_won, sets_lost)
VALUES (?, ?, ?, ?, 2.01, 0.06, '', '')"#,
dataset dataset
); );
@ -318,6 +340,7 @@ pub fn insert_advantage(
) -> sqlite::Result<()> { ) -> sqlite::Result<()> {
let query = format!( let query = format!(
r#"INSERT INTO "{}_network" r#"INSERT INTO "{}_network"
(player_A, player_B, advantage, sets_A, sets_B)
VALUES (min(:a, :b), max(:a, :b), iif(:a > :b, -:v, :v), '', '')"#, VALUES (min(:a, :b), max(:a, :b), iif(:a > :b, -:v, :v), '', '')"#,
dataset dataset
); );
@ -329,49 +352,60 @@ pub fn insert_advantage(
statement.into_iter().try_for_each(|x| x.map(|_| ())) statement.into_iter().try_for_each(|x| x.map(|_| ()))
} }
pub fn adjust_advantage(
connection: &Connection,
dataset: &str,
player1: PlayerId,
player2: PlayerId,
adjust: f64,
winner: usize,
set: SetId,
) -> sqlite::Result<()> {
let query = format!(
r#"UPDATE "{}_network"
SET advantage = advantage + iif(:a > :b, -:v, :v),
sets_A = iif(:w = (:a > :b), sets_A || :set || ',', sets_A),
sets_B = iif(:w = (:b > :a), sets_B || :set || ',', sets_B)
WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#,
dataset
);
let mut statement = connection.prepare(&query)?;
statement.bind((":a", player1.0 as i64))?;
statement.bind((":b", player2.0 as i64))?;
statement.bind((":v", adjust))?;
statement.bind((":w", winner as i64))?;
statement.bind((":set", set.0 as i64))?;
statement.into_iter().try_for_each(|x| x.map(|_| ()))
}
pub fn adjust_advantages( pub fn adjust_advantages(
connection: &Connection, connection: &Connection,
dataset: &str, dataset: &str,
player: PlayerId, set: SetId,
adjust: f64, player1: PlayerId,
player2: PlayerId,
winner: usize,
adjust1: f64,
adjust2: f64,
decay_rate: f64,
adj_decay_rate: f64,
set_limit: u64,
) -> sqlite::Result<()> { ) -> sqlite::Result<()> {
let query = format!( let query1 = format!(
r#"UPDATE "{}_network" r#"UPDATE "{}_network"
SET advantage = advantage + iif(:pl = player_A, -:v, :v) SET advantage = advantage + iif(:pl = player_A, -:v, :v)
WHERE player_A = :pl OR player_B = :pl"#, * iif(sets_count >= :sl, :d, :da)
WHERE (player_A = :pl AND player_B != :plo)
OR (player_B = :pl AND player_A != :plo)"#,
dataset
);
let query2 = format!(
r#"UPDATE "{}_network"
SET advantage = advantage + iif(:a > :b, -:v, :v),
sets_A = iif(:w = (:a > :b), sets_A || :set || ',', sets_A),
sets_B = iif(:w = (:b > :a), sets_B || :set || ',', sets_B)
WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#,
dataset dataset
); );
let mut statement = connection.prepare(&query)?; let mut statement = connection.prepare(&query1)?;
statement.bind((":pl", player.0 as i64))?; statement.bind((":pl", player1.0 as i64))?;
statement.bind((":v", adjust))?; statement.bind((":plo", player2.0 as i64))?;
statement.bind((":v", adjust1))?;
statement.bind((":sl", set_limit as i64))?;
statement.bind((":d", decay_rate))?;
statement.bind((":da", adj_decay_rate))?;
statement.into_iter().try_for_each(|x| x.map(|_| ()))?;
statement = connection.prepare(&query1)?;
statement.bind((":pl", player2.0 as i64))?;
statement.bind((":plo", player1.0 as i64))?;
statement.bind((":v", adjust2))?;
statement.bind((":sl", set_limit as i64))?;
statement.bind((":d", decay_rate))?;
statement.bind((":da", adj_decay_rate))?;
statement.into_iter().try_for_each(|x| x.map(|_| ()))?;
statement = connection.prepare(&query2)?;
statement.bind((":a", player1.0 as i64))?;
statement.bind((":b", player2.0 as i64))?;
statement.bind((":v", adjust2 - adjust1))?;
statement.bind((":w", winner as i64))?;
statement.bind((":set", set.0 as i64))?;
statement.into_iter().try_for_each(|x| x.map(|_| ())) statement.into_iter().try_for_each(|x| x.map(|_| ()))
} }
@ -526,7 +560,9 @@ CREATE TABLE IF NOT EXISTS datasets (
game_name: String::from("Test Game"), game_name: String::from("Test Game"),
country: None, country: None,
state: None, state: None,
set_limit: 0,
decay_rate: 0.5, decay_rate: 0.5,
adj_decay_rate: 0.5,
period: (3600 * 24 * 30) as f64, period: (3600 * 24 * 30) as f64,
tau: 0.2, tau: 0.2,
} }

View file

@ -247,10 +247,29 @@ State/province to track ratings for (leave empty for none): "
None None
}; };
// Set Limit
let mut set_limit = 0;
print!(
"
\x1b[4mSet Limit\x1b[0m
TODO
Set limit (default 0): "
);
let set_limit_input = read_string();
if !set_limit_input.is_empty() {
set_limit = set_limit_input
.parse::<u64>()
.unwrap_or_else(|_| error("Input is not an integer", 1));
}
// Advanced Options // Advanced Options
// Defaults // Defaults
let mut decay_rate = 0.5; let mut decay_rate = 0.8;
let mut adj_decay_rate = 0.5;
let mut period_days = 40.0; let mut period_days = 40.0;
let mut tau = 0.4; let mut tau = 0.4;
@ -268,13 +287,38 @@ then it is assumed that a player's skill against one opponent always carries
over to all other opponents. If the decay rate is 0, then all player match-ups over to all other opponents. If the decay rate is 0, then all player match-ups
are assumed to be independent of each other. are assumed to be independent of each other.
Network decay rate (default 0.5): " Network decay rate (default 0.8): "
); );
let decay_rate_input = read_string(); let decay_rate_input = read_string();
if !decay_rate_input.is_empty() { if !decay_rate_input.is_empty() {
decay_rate = decay_rate_input decay_rate = decay_rate_input
.parse::<f64>() .parse::<f64>()
.unwrap_or_else(|_| error("Not a number", 1)); .unwrap_or_else(|_| error("Input is not a number", 1));
if decay_rate < 0.0 || decay_rate > 1.0 {
error("Input is not between 0 and 1", 1);
}
}
// Decay Rate
print!(
"
\x1b[4mAdjusted Network Decay Rate\x1b[0m
TODO
This should be lower than the regular network decay rate.
Adjusted network decay rate (default 0.5): "
);
let adj_decay_rate_input = read_string();
if !adj_decay_rate_input.is_empty() {
adj_decay_rate = adj_decay_rate_input
.parse::<f64>()
.unwrap_or_else(|_| error("Input is not a number", 1));
if decay_rate < 0.0 || decay_rate > 1.0 {
error("Input is not between 0 and 1", 1);
}
} }
// Rating Period // Rating Period
@ -294,7 +338,7 @@ Rating period (in days, default 40): "
if !period_input.is_empty() { if !period_input.is_empty() {
period_days = period_input period_days = period_input
.parse::<f64>() .parse::<f64>()
.unwrap_or_else(|_| error("Not a number", 1)); .unwrap_or_else(|_| error("Input is not a number", 1));
} }
// Tau coefficient // Tau coefficient
@ -319,7 +363,7 @@ Tau constant (default 0.4): "
if !tau_input.is_empty() { if !tau_input.is_empty() {
tau = tau_input tau = tau_input
.parse::<f64>() .parse::<f64>()
.unwrap_or_else(|_| error("Not a number", 1)); .unwrap_or_else(|_| error("Input is not a number", 1));
} }
} }
@ -336,7 +380,9 @@ Tau constant (default 0.4): "
game_name, game_name,
country, country,
state, state,
set_limit,
decay_rate, decay_rate,
adj_decay_rate,
period: (3600 * 24) as f64 * period_days, period: (3600 * 24) as f64 * period_days,
tau, tau,
}, },
@ -371,7 +417,6 @@ fn sync(datasets: Vec<String>, all: bool, auth_token: Option<String>) {
let all_datasets = list_dataset_names(&connection).unwrap(); let all_datasets = list_dataset_names(&connection).unwrap();
#[allow(unused_must_use)]
let datasets = if all { let datasets = if all {
all_datasets all_datasets
} else if datasets.is_empty() { } else if datasets.is_empty() {
@ -398,7 +443,8 @@ fn sync(datasets: Vec<String>, all: bool, auth_token: Option<String>) {
.unwrap_or_else(|| error(&format!("Dataset {} does not exist!", dataset), 1)); .unwrap_or_else(|| error(&format!("Dataset {} does not exist!", dataset), 1));
sync_dataset(&connection, &dataset, dataset_config, &auth) sync_dataset(&connection, &dataset, dataset_config, &auth)
.unwrap_or_else(|_| error("Error communicating with SQLite", 2)); .expect("Error communicating with SQLite");
// .unwrap_or_else(|_| error("Error communicating with SQLite", 2));
update_last_sync(&connection, &dataset).expect("Error communicating with SQLite"); update_last_sync(&connection, &dataset).expect("Error communicating with SQLite");
} }

View file

@ -41,7 +41,6 @@ fn glicko_adjust(
time: u64, time: u64,
metadata: &DatasetMetadata, metadata: &DatasetMetadata,
) -> (f64, f64, f64) { ) -> (f64, f64, f64) {
// TODO: Turn this into dataset metadata
let period = metadata.period; let period = metadata.period;
let tau = metadata.tau; let tau = metadata.tau;
@ -253,17 +252,18 @@ fn update_from_set(
results.id, results.id,
)?; )?;
let decay_rate = metadata.decay_rate; adjust_advantages(
adjust_advantages(connection, dataset, player1, decay_rate * adjust1)?;
adjust_advantages(connection, dataset, player2, decay_rate * adjust2)?;
adjust_advantage(
connection, connection,
dataset, dataset,
results.id,
player1, player1,
player2, player2,
(1.0 - decay_rate) * (adjust2 - adjust1),
results.winner, results.winner,
results.id, adjust1,
adjust2,
metadata.decay_rate,
metadata.adj_decay_rate,
metadata.set_limit,
) )
} }