Add set limit to algorithm
This commit is contained in:
parent
5f522473aa
commit
ff454e3cae
124
src/datasets.rs
124
src/datasets.rs
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@ -14,7 +14,9 @@ pub struct DatasetMetadata {
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pub country: Option<String>,
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pub country: Option<String>,
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pub state: Option<String>,
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pub state: Option<String>,
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pub set_limit: u64,
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pub decay_rate: f64,
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pub decay_rate: f64,
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pub adj_decay_rate: f64,
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pub period: f64,
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pub period: f64,
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pub tau: f64,
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pub tau: f64,
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}
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}
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@ -47,7 +49,9 @@ CREATE TABLE IF NOT EXISTS datasets (
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game_name TEXT NOT NULL,
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game_name TEXT NOT NULL,
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country TEXT,
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country TEXT,
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state TEXT,
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state TEXT,
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set_limit INTEGER NOT NULL,
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decay_rate REAL NOT NULL,
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decay_rate REAL NOT NULL,
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adj_decay_rate REAL NOT NULL,
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period REAL NOT NULL,
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period REAL NOT NULL,
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tau REAL NOT NULL
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tau REAL NOT NULL
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) STRICT;";
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) STRICT;";
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@ -85,7 +89,9 @@ pub fn list_datasets(connection: &Connection) -> sqlite::Result<Vec<(String, Dat
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game_name: r_.read::<&str, _>("game_name").to_owned(),
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game_name: r_.read::<&str, _>("game_name").to_owned(),
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country: r_.read::<Option<&str>, _>("country").map(String::from),
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country: r_.read::<Option<&str>, _>("country").map(String::from),
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state: r_.read::<Option<&str>, _>("state").map(String::from),
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state: r_.read::<Option<&str>, _>("state").map(String::from),
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set_limit: r_.read::<i64, _>("set_limit") as u64,
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decay_rate: r_.read::<f64, _>("decay_rate"),
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decay_rate: r_.read::<f64, _>("decay_rate"),
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adj_decay_rate: r_.read::<f64, _>("adj_decay_rate"),
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period: r_.read::<f64, _>("period"),
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period: r_.read::<f64, _>("period"),
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tau: r_.read::<f64, _>("tau"),
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tau: r_.read::<f64, _>("tau"),
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},
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},
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@ -111,25 +117,35 @@ pub fn new_dataset(
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dataset: &str,
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dataset: &str,
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metadata: DatasetMetadata,
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metadata: DatasetMetadata,
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) -> sqlite::Result<()> {
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) -> sqlite::Result<()> {
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let query1 = r#"INSERT INTO datasets VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)"#;
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let query1 = r#"INSERT INTO datasets VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"#;
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let query2 = format!(
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let query2 = format!(
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r#"CREATE TABLE "{0}_players" (
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r#"CREATE TABLE "{0}_players" (
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id INTEGER PRIMARY KEY,
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id INTEGER PRIMARY KEY,
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name TEXT,
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name TEXT,
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prefix TEXT,
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prefix TEXT,
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last_played INTEGER NOT NULL,
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deviation REAL NOT NULL,
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deviation REAL NOT NULL,
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volatility REAL NOT NULL,
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volatility REAL NOT NULL,
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sets_won TEXT NOT NULL,
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sets_won TEXT NOT NULL,
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sets_count_won INTEGER AS (length(sets_won) - length(replace(sets_won, ',', ''))),
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sets_lost TEXT NOT NULL,
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sets_lost TEXT NOT NULL,
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last_played INTEGER NOT NULL
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sets_count_lost INTEGER AS (length(sets_lost) - length(replace(sets_lost, ',', ''))),
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);
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sets TEXT AS (sets_won || sets_lost),
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sets_count INTEGER AS (sets_count_won + sets_count_lost)
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) STRICT;
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CREATE TABLE "{0}_network" (
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CREATE TABLE "{0}_network" (
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player_A INTEGER NOT NULL,
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player_A INTEGER NOT NULL,
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player_B INTEGER NOT NULL,
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player_B INTEGER NOT NULL,
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advantage REAL NOT NULL,
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advantage REAL NOT NULL,
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sets_A TEXT NOT NULL,
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sets_A TEXT NOT NULL,
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sets_count_A INTEGER AS (length(sets_A) - length(replace(sets_A, ',', ''))),
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sets_B TEXT NOT NULL,
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sets_B TEXT NOT NULL,
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sets_count_B INTEGER AS (length(sets_B) - length(replace(sets_B, ',', ''))),
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sets TEXT AS (sets_A || sets_B),
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sets_count INTEGER AS (sets_count_A + sets_count_B),
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UNIQUE (player_A, player_B),
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UNIQUE (player_A, player_B),
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CHECK (player_A < player_B),
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CHECK (player_A < player_B),
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@ -144,9 +160,10 @@ CREATE INDEX "{0}_network_B"
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ON "{0}_network" (player_B);
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ON "{0}_network" (player_B);
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CREATE VIEW "{0}_view"
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CREATE VIEW "{0}_view"
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(player_A_id, player_B_id, player_A_name, player_B_name, advantage, sets_A, sets_B, sets) AS
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(player_A_id, player_B_id, player_A_name, player_B_name, advantage,
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sets_A, sets_count_A, sets_B, sets_count_B, sets, sets_count) AS
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SELECT players_A.id, players_B.id, players_A.name, players_B.name, advantage,
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SELECT players_A.id, players_B.id, players_A.name, players_B.name, advantage,
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sets_A, sets_B, sets_A || sets_B FROM "{0}_network"
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sets_A, sets_count_A, sets_B, sets_count_B, network.sets, network.sets_count FROM "{0}_network" network
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INNER JOIN "{0}_players" players_A ON player_A = players_A.id
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INNER JOIN "{0}_players" players_A ON player_A = players_A.id
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INNER JOIN "{0}_players" players_B ON player_B = players_B.id;"#,
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INNER JOIN "{0}_players" players_B ON player_B = players_B.id;"#,
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dataset
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dataset
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@ -161,9 +178,11 @@ CREATE VIEW "{0}_view"
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.bind((4, &metadata.game_name[..]))?
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.bind((4, &metadata.game_name[..]))?
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.bind((5, metadata.country.as_deref()))?
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.bind((5, metadata.country.as_deref()))?
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.bind((6, metadata.state.as_deref()))?
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.bind((6, metadata.state.as_deref()))?
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.bind((7, metadata.decay_rate))?
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.bind((7, metadata.set_limit as i64))?
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.bind((8, metadata.period))?
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.bind((8, metadata.decay_rate))?
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.bind((9, metadata.tau))?
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.bind((9, metadata.adj_decay_rate))?
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.bind((10, metadata.period))?
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.bind((11, metadata.tau))?
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.try_for_each(|x| x.map(|_| ()))?;
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.try_for_each(|x| x.map(|_| ()))?;
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connection.execute(query2)
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connection.execute(query2)
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@ -188,7 +207,9 @@ pub fn get_metadata(
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game_name: r_.read::<&str, _>("game_name").to_owned(),
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game_name: r_.read::<&str, _>("game_name").to_owned(),
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country: r_.read::<Option<&str>, _>("country").map(String::from),
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country: r_.read::<Option<&str>, _>("country").map(String::from),
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state: r_.read::<Option<&str>, _>("state").map(String::from),
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state: r_.read::<Option<&str>, _>("state").map(String::from),
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set_limit: r_.read::<i64, _>("set_limit") as u64,
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decay_rate: r_.read::<f64, _>("decay_rate"),
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decay_rate: r_.read::<f64, _>("decay_rate"),
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adj_decay_rate: r_.read::<f64, _>("adj_decay_rate"),
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period: r_.read::<f64, _>("period"),
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period: r_.read::<f64, _>("period"),
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tau: r_.read::<f64, _>("tau"),
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tau: r_.read::<f64, _>("tau"),
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})
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})
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@ -222,7 +243,8 @@ pub fn add_players(
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) -> sqlite::Result<()> {
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) -> sqlite::Result<()> {
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let query = format!(
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let query = format!(
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r#"INSERT OR IGNORE INTO "{}_players"
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r#"INSERT OR IGNORE INTO "{}_players"
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VALUES (?, ?, ?, 2.01, 0.06, '', '', ?)"#,
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(id, name, prefix, last_played, deviation, volatility, sets_won, sets_lost)
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VALUES (?, ?, ?, ?, 2.01, 0.06, '', '')"#,
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dataset
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dataset
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);
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);
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@ -318,6 +340,7 @@ pub fn insert_advantage(
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) -> sqlite::Result<()> {
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) -> sqlite::Result<()> {
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let query = format!(
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let query = format!(
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r#"INSERT INTO "{}_network"
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r#"INSERT INTO "{}_network"
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(player_A, player_B, advantage, sets_A, sets_B)
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VALUES (min(:a, :b), max(:a, :b), iif(:a > :b, -:v, :v), '', '')"#,
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VALUES (min(:a, :b), max(:a, :b), iif(:a > :b, -:v, :v), '', '')"#,
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dataset
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dataset
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);
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);
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@ -329,49 +352,60 @@ pub fn insert_advantage(
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statement.into_iter().try_for_each(|x| x.map(|_| ()))
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statement.into_iter().try_for_each(|x| x.map(|_| ()))
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}
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}
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pub fn adjust_advantage(
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connection: &Connection,
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dataset: &str,
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player1: PlayerId,
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player2: PlayerId,
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adjust: f64,
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winner: usize,
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set: SetId,
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) -> sqlite::Result<()> {
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let query = format!(
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r#"UPDATE "{}_network"
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SET advantage = advantage + iif(:a > :b, -:v, :v),
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sets_A = iif(:w = (:a > :b), sets_A || :set || ',', sets_A),
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sets_B = iif(:w = (:b > :a), sets_B || :set || ',', sets_B)
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WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#,
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dataset
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);
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let mut statement = connection.prepare(&query)?;
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statement.bind((":a", player1.0 as i64))?;
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statement.bind((":b", player2.0 as i64))?;
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statement.bind((":v", adjust))?;
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statement.bind((":w", winner as i64))?;
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statement.bind((":set", set.0 as i64))?;
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statement.into_iter().try_for_each(|x| x.map(|_| ()))
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}
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pub fn adjust_advantages(
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pub fn adjust_advantages(
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connection: &Connection,
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connection: &Connection,
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dataset: &str,
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dataset: &str,
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player: PlayerId,
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set: SetId,
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adjust: f64,
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player1: PlayerId,
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player2: PlayerId,
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winner: usize,
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adjust1: f64,
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adjust2: f64,
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decay_rate: f64,
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adj_decay_rate: f64,
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set_limit: u64,
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) -> sqlite::Result<()> {
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) -> sqlite::Result<()> {
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let query = format!(
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let query1 = format!(
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r#"UPDATE "{}_network"
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r#"UPDATE "{}_network"
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SET advantage = advantage + iif(:pl = player_A, -:v, :v)
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SET advantage = advantage + iif(:pl = player_A, -:v, :v)
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WHERE player_A = :pl OR player_B = :pl"#,
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* iif(sets_count >= :sl, :d, :da)
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WHERE (player_A = :pl AND player_B != :plo)
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OR (player_B = :pl AND player_A != :plo)"#,
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dataset
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);
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let query2 = format!(
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r#"UPDATE "{}_network"
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SET advantage = advantage + iif(:a > :b, -:v, :v),
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sets_A = iif(:w = (:a > :b), sets_A || :set || ',', sets_A),
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sets_B = iif(:w = (:b > :a), sets_B || :set || ',', sets_B)
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WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#,
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dataset
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dataset
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);
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);
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let mut statement = connection.prepare(&query)?;
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let mut statement = connection.prepare(&query1)?;
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statement.bind((":pl", player.0 as i64))?;
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statement.bind((":pl", player1.0 as i64))?;
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statement.bind((":v", adjust))?;
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statement.bind((":plo", player2.0 as i64))?;
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statement.bind((":v", adjust1))?;
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statement.bind((":sl", set_limit as i64))?;
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statement.bind((":d", decay_rate))?;
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statement.bind((":da", adj_decay_rate))?;
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statement.into_iter().try_for_each(|x| x.map(|_| ()))?;
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statement = connection.prepare(&query1)?;
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statement.bind((":pl", player2.0 as i64))?;
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statement.bind((":plo", player1.0 as i64))?;
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statement.bind((":v", adjust2))?;
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statement.bind((":sl", set_limit as i64))?;
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statement.bind((":d", decay_rate))?;
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statement.bind((":da", adj_decay_rate))?;
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statement.into_iter().try_for_each(|x| x.map(|_| ()))?;
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statement = connection.prepare(&query2)?;
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statement.bind((":a", player1.0 as i64))?;
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statement.bind((":b", player2.0 as i64))?;
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statement.bind((":v", adjust2 - adjust1))?;
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statement.bind((":w", winner as i64))?;
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statement.bind((":set", set.0 as i64))?;
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statement.into_iter().try_for_each(|x| x.map(|_| ()))
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statement.into_iter().try_for_each(|x| x.map(|_| ()))
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}
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}
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@ -526,7 +560,9 @@ CREATE TABLE IF NOT EXISTS datasets (
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game_name: String::from("Test Game"),
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game_name: String::from("Test Game"),
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country: None,
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country: None,
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state: None,
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state: None,
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set_limit: 0,
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decay_rate: 0.5,
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decay_rate: 0.5,
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adj_decay_rate: 0.5,
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period: (3600 * 24 * 30) as f64,
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period: (3600 * 24 * 30) as f64,
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tau: 0.2,
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tau: 0.2,
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}
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}
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60
src/main.rs
60
src/main.rs
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@ -247,10 +247,29 @@ State/province to track ratings for (leave empty for none): "
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None
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None
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};
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};
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// Set Limit
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let mut set_limit = 0;
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print!(
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"
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\x1b[4mSet Limit\x1b[0m
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TODO
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Set limit (default 0): "
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);
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let set_limit_input = read_string();
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if !set_limit_input.is_empty() {
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set_limit = set_limit_input
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.parse::<u64>()
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.unwrap_or_else(|_| error("Input is not an integer", 1));
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}
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// Advanced Options
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// Advanced Options
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// Defaults
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// Defaults
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let mut decay_rate = 0.5;
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let mut decay_rate = 0.8;
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let mut adj_decay_rate = 0.5;
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let mut period_days = 40.0;
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let mut period_days = 40.0;
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let mut tau = 0.4;
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let mut tau = 0.4;
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@ -268,13 +287,38 @@ then it is assumed that a player's skill against one opponent always carries
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over to all other opponents. If the decay rate is 0, then all player match-ups
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over to all other opponents. If the decay rate is 0, then all player match-ups
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are assumed to be independent of each other.
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are assumed to be independent of each other.
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Network decay rate (default 0.5): "
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Network decay rate (default 0.8): "
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);
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);
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let decay_rate_input = read_string();
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let decay_rate_input = read_string();
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if !decay_rate_input.is_empty() {
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if !decay_rate_input.is_empty() {
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decay_rate = decay_rate_input
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decay_rate = decay_rate_input
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.parse::<f64>()
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.parse::<f64>()
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.unwrap_or_else(|_| error("Not a number", 1));
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.unwrap_or_else(|_| error("Input is not a number", 1));
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if decay_rate < 0.0 || decay_rate > 1.0 {
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error("Input is not between 0 and 1", 1);
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}
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}
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// Decay Rate
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print!(
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"
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\x1b[4mAdjusted Network Decay Rate\x1b[0m
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TODO
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This should be lower than the regular network decay rate.
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Adjusted network decay rate (default 0.5): "
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);
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let adj_decay_rate_input = read_string();
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if !adj_decay_rate_input.is_empty() {
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adj_decay_rate = adj_decay_rate_input
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.parse::<f64>()
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.unwrap_or_else(|_| error("Input is not a number", 1));
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if decay_rate < 0.0 || decay_rate > 1.0 {
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error("Input is not between 0 and 1", 1);
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}
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}
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}
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// Rating Period
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// Rating Period
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@ -294,7 +338,7 @@ Rating period (in days, default 40): "
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if !period_input.is_empty() {
|
if !period_input.is_empty() {
|
||||||
period_days = period_input
|
period_days = period_input
|
||||||
.parse::<f64>()
|
.parse::<f64>()
|
||||||
.unwrap_or_else(|_| error("Not a number", 1));
|
.unwrap_or_else(|_| error("Input is not a number", 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tau coefficient
|
// Tau coefficient
|
||||||
|
@ -319,7 +363,7 @@ Tau constant (default 0.4): "
|
||||||
if !tau_input.is_empty() {
|
if !tau_input.is_empty() {
|
||||||
tau = tau_input
|
tau = tau_input
|
||||||
.parse::<f64>()
|
.parse::<f64>()
|
||||||
.unwrap_or_else(|_| error("Not a number", 1));
|
.unwrap_or_else(|_| error("Input is not a number", 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -336,7 +380,9 @@ Tau constant (default 0.4): "
|
||||||
game_name,
|
game_name,
|
||||||
country,
|
country,
|
||||||
state,
|
state,
|
||||||
|
set_limit,
|
||||||
decay_rate,
|
decay_rate,
|
||||||
|
adj_decay_rate,
|
||||||
period: (3600 * 24) as f64 * period_days,
|
period: (3600 * 24) as f64 * period_days,
|
||||||
tau,
|
tau,
|
||||||
},
|
},
|
||||||
|
@ -371,7 +417,6 @@ fn sync(datasets: Vec<String>, all: bool, auth_token: Option<String>) {
|
||||||
|
|
||||||
let all_datasets = list_dataset_names(&connection).unwrap();
|
let all_datasets = list_dataset_names(&connection).unwrap();
|
||||||
|
|
||||||
#[allow(unused_must_use)]
|
|
||||||
let datasets = if all {
|
let datasets = if all {
|
||||||
all_datasets
|
all_datasets
|
||||||
} else if datasets.is_empty() {
|
} else if datasets.is_empty() {
|
||||||
|
@ -398,7 +443,8 @@ fn sync(datasets: Vec<String>, all: bool, auth_token: Option<String>) {
|
||||||
.unwrap_or_else(|| error(&format!("Dataset {} does not exist!", dataset), 1));
|
.unwrap_or_else(|| error(&format!("Dataset {} does not exist!", dataset), 1));
|
||||||
|
|
||||||
sync_dataset(&connection, &dataset, dataset_config, &auth)
|
sync_dataset(&connection, &dataset, dataset_config, &auth)
|
||||||
.unwrap_or_else(|_| error("Error communicating with SQLite", 2));
|
.expect("Error communicating with SQLite");
|
||||||
|
// .unwrap_or_else(|_| error("Error communicating with SQLite", 2));
|
||||||
|
|
||||||
update_last_sync(&connection, &dataset).expect("Error communicating with SQLite");
|
update_last_sync(&connection, &dataset).expect("Error communicating with SQLite");
|
||||||
}
|
}
|
||||||
|
|
14
src/sync.rs
14
src/sync.rs
|
@ -41,7 +41,6 @@ fn glicko_adjust(
|
||||||
time: u64,
|
time: u64,
|
||||||
metadata: &DatasetMetadata,
|
metadata: &DatasetMetadata,
|
||||||
) -> (f64, f64, f64) {
|
) -> (f64, f64, f64) {
|
||||||
// TODO: Turn this into dataset metadata
|
|
||||||
let period = metadata.period;
|
let period = metadata.period;
|
||||||
let tau = metadata.tau;
|
let tau = metadata.tau;
|
||||||
|
|
||||||
|
@ -253,17 +252,18 @@ fn update_from_set(
|
||||||
results.id,
|
results.id,
|
||||||
)?;
|
)?;
|
||||||
|
|
||||||
let decay_rate = metadata.decay_rate;
|
adjust_advantages(
|
||||||
adjust_advantages(connection, dataset, player1, decay_rate * adjust1)?;
|
|
||||||
adjust_advantages(connection, dataset, player2, decay_rate * adjust2)?;
|
|
||||||
adjust_advantage(
|
|
||||||
connection,
|
connection,
|
||||||
dataset,
|
dataset,
|
||||||
|
results.id,
|
||||||
player1,
|
player1,
|
||||||
player2,
|
player2,
|
||||||
(1.0 - decay_rate) * (adjust2 - adjust1),
|
|
||||||
results.winner,
|
results.winner,
|
||||||
results.id,
|
adjust1,
|
||||||
|
adjust2,
|
||||||
|
metadata.decay_rate,
|
||||||
|
metadata.adj_decay_rate,
|
||||||
|
metadata.set_limit,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue