diff --git a/src/main.rs b/src/main.rs index ab89903..3e18354 100644 --- a/src/main.rs +++ b/src/main.rs @@ -251,8 +251,8 @@ State/province to track ratings for (leave empty for none): " // Defaults let mut decay_rate = 0.5; - let mut period_days = 30.0; - let mut tau = 0.2; + let mut period_days = 40.0; + let mut tau = 0.4; print!("\nConfigure advanced options? (y/n) "); if let Some('y') = read_string().chars().next() { @@ -288,7 +288,7 @@ during inactivity. Ideally the rating period should be somewhat long, long enough to expect almost every player in the dataset to have played at least a few sets. -Rating period (in days, default 30): " +Rating period (in days, default 40): " ); let period_input = read_string(); if !period_input.is_empty() { @@ -313,7 +313,7 @@ should be low (0.2 - 0.4). The tau constant is set low by default, since skill-based competitive video games tend to be on the more luck-heavy side. -Tau constant (default 0.2): " +Tau constant (default 0.4): " ); let tau_input = read_string(); if !tau_input.is_empty() {