Get rid of generic ID scalar type

This commit is contained in:
Kiana Sheibani 2023-09-02 01:55:14 -04:00
parent 003fde0f1e
commit 66c6155a53
Signed by: toki
GPG key ID: 6CB106C25E86A9F7
3 changed files with 28 additions and 47 deletions

View file

@ -1,24 +1,24 @@
use super::{EntrantId, QueryUnwrap, Timestamp, VideogameId, ID};
use super::{EntrantId, QueryUnwrap, Timestamp, VideogameId};
use cynic::GraphQlResponse;
use schema::schema;
// Variables
#[derive(cynic::QueryVariables, Debug)]
pub struct TournamentSetsVarsRaw<'a> {
pub struct TournamentSetsVars<'a> {
// HACK: This should really be an optional variable, but there seems to be a
// server-side bug that completely breaks everything when this isn't passed.
last_query: Timestamp,
pub last_query: Timestamp,
country: Option<&'a str>,
game_id: ID,
state: Option<&'a str>,
pub country: Option<&'a str>,
pub game_id: VideogameId,
pub state: Option<&'a str>,
}
// Query
#[derive(cynic::QueryFragment, Debug)]
#[cynic(graphql_type = "Query", variables = "TournamentSetsVarsRaw")]
#[cynic(graphql_type = "Query", variables = "TournamentSetsVars")]
pub struct TournamentSets {
#[arguments(query: {
page: 1,
@ -35,13 +35,13 @@ pub struct TournamentSets {
}
#[derive(cynic::QueryFragment, Debug)]
#[cynic(variables = "TournamentSetsVarsRaw")]
#[cynic(variables = "TournamentSetsVars")]
struct TournamentConnection {
nodes: Option<Vec<Option<Tournament>>>,
}
#[derive(cynic::QueryFragment, Debug)]
#[cynic(variables = "TournamentSetsVarsRaw")]
#[cynic(variables = "TournamentSetsVars")]
struct Tournament {
name: Option<String>,
#[arguments(limit: 1000, filter: { videogameId: [$game_id] })]
@ -73,18 +73,11 @@ struct SetSlot {
#[derive(cynic::QueryFragment, Debug)]
struct Entrant {
id: Option<ID>,
id: Option<EntrantId>,
}
// Unwrap
pub struct TournamentSetsVars<'a> {
pub last_query: Timestamp,
pub game_id: VideogameId,
pub country: Option<&'a str>,
pub state: Option<&'a str>,
}
pub struct TournamentResponse {
pub name: String,
pub sets: Vec<SetResponse>,
@ -96,24 +89,12 @@ pub struct SetResponse {
pub winner: bool,
}
impl<'a> QueryUnwrap<TournamentSetsVarsRaw<'a>> for TournamentSets {
impl<'a> QueryUnwrap<TournamentSetsVars<'a>> for TournamentSets {
type VarsUnwrapped = TournamentSetsVars<'a>;
type Unwrapped = Vec<TournamentResponse>;
fn wrap_vars(
TournamentSetsVars {
last_query,
game_id: VideogameId(game_id),
country,
state,
}: TournamentSetsVars,
) -> TournamentSetsVarsRaw {
TournamentSetsVarsRaw {
last_query,
game_id: ID(game_id),
country,
state,
}
fn wrap_vars(vars: TournamentSetsVars) -> TournamentSetsVars {
vars
}
// This might be the most spaghetti code I've ever written
@ -141,13 +122,13 @@ impl<'a> QueryUnwrap<TournamentSetsVarsRaw<'a>> for TournamentSets {
.filter_map(|set| {
let set_ = set?;
let slots = set_.slots?;
let player1 = (&slots[0]).as_ref()?.entrant.as_ref()?.id?.0;
let player2 = (&slots[0]).as_ref()?.entrant.as_ref()?.id?.0;
let player1 = (&slots[0]).as_ref()?.entrant.as_ref()?.id?;
let player2 = (&slots[0]).as_ref()?.entrant.as_ref()?.id?;
let winner = set_.winner_id? as u64;
Some(SetResponse {
player1: EntrantId(player1),
player2: EntrantId(player2),
winner: winner == player2,
player1,
player2,
winner: winner == player2.0,
})
})
.collect::<Vec<_>>(),