Write unit tests and fix various bugs
This commit is contained in:
parent
2e3bd017f3
commit
473b9c60a6
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@ -32,6 +32,7 @@
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src = craneLib.path ./.;
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src = craneLib.path ./.;
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buildInputs = [ pkgs.openssl pkgs.sqlite ];
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buildInputs = [ pkgs.openssl pkgs.sqlite ];
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nativeBuildInputs = [ pkgs.pkg-config ];
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nativeBuildInputs = [ pkgs.pkg-config ];
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doCheck = false;
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};
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};
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# Cargo build dependencies/artifacts only
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# Cargo build dependencies/artifacts only
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@ -52,7 +53,10 @@
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packages.startrnr = startrnr;
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packages.startrnr = startrnr;
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packages.default = startrnr;
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packages.default = startrnr;
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checks.build = startrnr;
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checks.build = startrnr.overrideAttrs {
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doCheck = true;
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cargoArtifacts = cargoArtifacts.overrideAttrs { doCheck = true; };
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};
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checks.runClippy = runClippy;
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checks.runClippy = runClippy;
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devShells.default = pkgs.mkShell {
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devShells.default = pkgs.mkShell {
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323
src/datasets.rs
323
src/datasets.rs
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@ -85,8 +85,8 @@ pub fn list_datasets(connection: &Connection) -> sqlite::Result<Vec<(String, Dat
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pub fn delete_dataset(connection: &Connection, dataset: &str) -> sqlite::Result<()> {
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pub fn delete_dataset(connection: &Connection, dataset: &str) -> sqlite::Result<()> {
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let query = format!(
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let query = format!(
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r#"DELETE FROM datasets WHERE name = '{0}';
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r#"DELETE FROM datasets WHERE name = '{0}';
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DROP TABLE "dataset_{0}_players";
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DROP TABLE "{0}_players";
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DROP TABLE "dataset_{0}_network";"#,
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DROP TABLE "{0}_network";"#,
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dataset
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dataset
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);
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);
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@ -96,31 +96,36 @@ pub fn delete_dataset(connection: &Connection, dataset: &str) -> sqlite::Result<
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pub fn new_dataset(
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pub fn new_dataset(
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connection: &Connection,
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connection: &Connection,
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dataset: &str,
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dataset: &str,
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config: DatasetMetadata,
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metadata: DatasetMetadata,
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) -> sqlite::Result<()> {
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) -> sqlite::Result<()> {
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let query1 = r#"INSERT INTO datasets (name, game_id, game_name, state)
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let query1 = r#"INSERT INTO datasets VALUES (?, ?, ?, ?, ?)"#;
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VALUES (?, ?, ?, ?)"#;
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let query2 = format!(
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let query2 = format!(
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r#"
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r#"
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CREATE TABLE "dataset_{0}_players" (
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CREATE TABLE "{0}_players" (
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id INTEGER PRIMARY KEY,
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id INTEGER PRIMARY KEY,
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name TEXT,
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name TEXT,
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prefix TEXT
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prefix TEXT
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);
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);
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CREATE TABLE "dataset_{0}_network" (
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CREATE TABLE "{0}_network" (
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player_A INTEGER NOT NULL,
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player_A INTEGER NOT NULL,
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player_B INTEGER NOT NULL,
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player_B INTEGER NOT NULL,
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advantage REAL NOT NULL,
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advantage REAL NOT NULL,
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sets_A INTEGER NOT NULL,
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sets_A INTEGER NOT NULL DEFAULT 0,
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sets_B INTEGER NOT NULL,
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sets_B INTEGER NOT NULL DEFAULT 0,
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games_A INTEGER NOT NULL,
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games_A INTEGER NOT NULL DEFAULT 0,
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games_B INTEGER NOT NULL,
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games_B INTEGER NOT NULL DEFAULT 0,
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UNIQUE (player_A, player_B),
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UNIQUE (player_A, player_B),
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CHECK (player_A < player_B),
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CHECK (player_A < player_B),
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FOREIGN KEY(player_A, player_B) REFERENCES "dataset_{0}_players"
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FOREIGN KEY(player_A) REFERENCES "{0}_players"
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ON DELETE CASCADE,
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FOREIGN KEY(player_B) REFERENCES "{0}_players"
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ON DELETE CASCADE
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ON DELETE CASCADE
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) STRICT;"#,
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) STRICT;
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CREATE INDEX "{0}_network_A"
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ON "{0}_network" (player_A);
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CREATE INDEX "{0}_network_B"
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ON "{0}_network" (player_B);"#,
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dataset
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dataset
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);
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);
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@ -128,9 +133,10 @@ pub fn new_dataset(
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.prepare(query1)?
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.prepare(query1)?
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.into_iter()
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.into_iter()
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.bind((1, dataset))?
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.bind((1, dataset))?
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.bind((2, config.game_id.0 as i64))?
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.bind((2, metadata.last_sync.0 as i64))?
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.bind((3, &config.game_name[..]))?
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.bind((3, metadata.game_id.0 as i64))?
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.bind((4, config.state.as_deref()))?
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.bind((4, &metadata.game_name[..]))?
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.bind((5, metadata.state.as_deref()))?
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.try_for_each(|x| x.map(|_| ()))?;
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.try_for_each(|x| x.map(|_| ()))?;
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connection.execute(query2)
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connection.execute(query2)
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@ -183,7 +189,7 @@ pub fn add_players(
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teams: &Teams<PlayerData>,
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teams: &Teams<PlayerData>,
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) -> sqlite::Result<()> {
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) -> sqlite::Result<()> {
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let query = format!(
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let query = format!(
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r#"INSERT OR IGNORE INTO "dataset_{}_players" VALUES (?, ?, ?)"#,
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r#"INSERT OR IGNORE INTO "{}_players" VALUES (?, ?, ?)"#,
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dataset
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dataset
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);
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);
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@ -203,13 +209,13 @@ pub fn get_advantage(
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dataset: &str,
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dataset: &str,
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player1: PlayerId,
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player1: PlayerId,
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player2: PlayerId,
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player2: PlayerId,
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) -> sqlite::Result<f64> {
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) -> sqlite::Result<Option<f64>> {
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if player1 == player2 {
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if player1 == player2 {
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return Ok(0.0);
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return Ok(Some(0.0));
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}
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}
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let query = format!(
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let query = format!(
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r#"SELECT iif(:a > :b, -advantage, advantage) FROM "dataset_{}_network"
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r#"SELECT iif(:a > :b, -advantage, advantage) AS advantage FROM "{}_network"
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WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#,
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WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#,
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dataset
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dataset
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);
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);
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@ -218,7 +224,27 @@ pub fn get_advantage(
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statement.bind((":a", player1.0 as i64))?;
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statement.bind((":a", player1.0 as i64))?;
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statement.bind((":b", player2.0 as i64))?;
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statement.bind((":b", player2.0 as i64))?;
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statement.next()?;
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statement.next()?;
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statement.read::<f64, _>("advantage")
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statement.read::<Option<f64>, _>("advantage")
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}
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pub fn insert_advantage(
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connection: &Connection,
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dataset: &str,
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player1: PlayerId,
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player2: PlayerId,
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advantage: f64,
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) -> sqlite::Result<()> {
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let query = format!(
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r#"INSERT INTO "{}_network" (player_A, player_B, advantage)
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VALUES (min(:a, :b), max(:a, :b), iif(:a > :b, -:v, :v))"#,
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dataset
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);
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let mut statement = connection.prepare(query)?;
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statement.bind((":a", player1.0 as i64))?;
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statement.bind((":b", player2.0 as i64))?;
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statement.bind((":v", advantage))?;
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statement.into_iter().try_for_each(|x| x.map(|_| ()))
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}
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}
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pub fn adjust_advantage(
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pub fn adjust_advantage(
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@ -229,7 +255,7 @@ pub fn adjust_advantage(
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adjust: f64,
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adjust: f64,
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) -> sqlite::Result<()> {
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) -> sqlite::Result<()> {
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let query = format!(
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let query = format!(
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r#"UPDATE "dataset_{}_network"
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r#"UPDATE "{}_network"
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SET advantage = advantage + iif(:a > :b, -:v, :v)
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SET advantage = advantage + iif(:a > :b, -:v, :v)
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WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#,
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WHERE player_A = min(:a, :b) AND player_B = max(:a, :b)"#,
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dataset
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dataset
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@ -249,7 +275,7 @@ pub fn adjust_advantages(
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adjust: f64,
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adjust: f64,
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) -> sqlite::Result<()> {
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) -> sqlite::Result<()> {
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let query = format!(
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let query = format!(
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r#"UPDATE "dataset_{}_network"
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r#"UPDATE "{}_network"
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SET advantage = advantage + iif(:pl = player_A, -:v, :v)
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SET advantage = advantage + iif(:pl = player_A, -:v, :v)
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WHERE player_A = :pl OR player_B = :pl"#,
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WHERE player_A = :pl OR player_B = :pl"#,
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dataset
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dataset
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@ -268,7 +294,7 @@ pub fn get_edges(
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) -> sqlite::Result<Vec<(PlayerId, f64)>> {
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) -> sqlite::Result<Vec<(PlayerId, f64)>> {
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let query = format!(
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let query = format!(
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r#"SELECT iif(:pl = player_B, player_A, player_B) AS id, iif(:pl = player_B, -advantage, advantage) AS advantage
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r#"SELECT iif(:pl = player_B, player_A, player_B) AS id, iif(:pl = player_B, -advantage, advantage) AS advantage
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FROM "dataset_{}_network"
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FROM "{}_network"
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WHERE player_A = :pl OR player_B = :pl"#,
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WHERE player_A = :pl OR player_B = :pl"#,
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dataset
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dataset
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);
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);
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@ -287,14 +313,25 @@ pub fn get_edges(
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.try_collect()
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.try_collect()
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}
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}
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pub fn get_path_advantage(
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pub fn is_isolated(
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connection: &Connection,
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connection: &Connection,
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dataset: &str,
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dataset: &str,
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players: &[PlayerId],
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player: PlayerId,
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) -> sqlite::Result<f64> {
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) -> sqlite::Result<bool> {
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players.windows(2).try_fold(0.0, |acc, [a, b]| {
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let query = format!(
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Ok(acc + get_advantage(connection, dataset, *a, *b)?)
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r#"SELECT EXISTS(SELECT 1 FROM "{}_network" WHERE player_A = :pl OR player_B = :pl)"#,
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})
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dataset
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);
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match connection
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.prepare(&query)?
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.into_iter()
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.bind((":pl", player.0 as i64))?
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.next()
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{
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None => Ok(false),
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Some(r) => r.map(|_| true),
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}
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}
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}
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pub fn hypothetical_advantage(
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pub fn hypothetical_advantage(
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@ -303,23 +340,31 @@ pub fn hypothetical_advantage(
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player1: PlayerId,
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player1: PlayerId,
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player2: PlayerId,
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player2: PlayerId,
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) -> sqlite::Result<f64> {
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) -> sqlite::Result<f64> {
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if player1 == player2 {
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// Check trivial cases
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if player1 == player2
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|| is_isolated(connection, dataset, player1)?
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|| is_isolated(connection, dataset, player2)?
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{
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return Ok(0.0);
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return Ok(0.0);
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}
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}
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let mut paths: Vec<Vec<(Vec<PlayerId>, f64)>> = vec![vec![(vec![player1], 0.0)]];
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let mut paths: Vec<Vec<(Vec<PlayerId>, f64)>> = vec![vec![(vec![player1], 0.0)]];
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for _ in 2..=6 {
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for _ in 2..=7 {
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let new_paths = paths.last().unwrap().into_iter().cloned().try_fold(
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let new_paths = paths.last().unwrap().iter().cloned().try_fold(
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Vec::new(),
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Vec::new(),
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|mut acc, (path, adv)| {
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|mut acc, (path, adv)| {
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acc.extend(
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acc.extend(
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get_edges(connection, dataset, *path.last().unwrap())?
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get_edges(connection, dataset, *path.last().unwrap())?
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.into_iter()
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.into_iter()
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.map(|(x, next_adv)| {
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.filter_map(|(x, next_adv)| {
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if path.contains(&x) {
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None
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} else {
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let mut path = path.clone();
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let mut path = path.clone();
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path.extend_one(x);
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path.extend_one(x);
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(path, adv + next_adv)
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Some((path, adv + next_adv))
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}
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}),
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}),
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);
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);
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Ok(acc)
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Ok(acc)
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@ -328,20 +373,12 @@ pub fn hypothetical_advantage(
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paths.extend_one(new_paths);
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paths.extend_one(new_paths);
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}
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}
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let mut shortest_len = 0;
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Ok(paths
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Ok(paths[1..]
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.into_iter()
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.into_iter()
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.enumerate()
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.skip(1)
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.map(|(i, ps)| {
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.map(|ps| {
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let num_ps = ps.len();
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let ps_correct = ps
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if num_ps == 0 {
|
.iter()
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return 0.0;
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}
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if shortest_len == 0 {
|
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shortest_len = i + 1;
|
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}
|
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ps.into_iter()
|
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.filter_map(|(path, adv)| {
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.filter_map(|(path, adv)| {
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if *path.last().unwrap() == player2 {
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if *path.last().unwrap() == player2 {
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Some(adv)
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Some(adv)
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@ -349,9 +386,189 @@ pub fn hypothetical_advantage(
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None
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None
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}
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}
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})
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})
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.sum::<f64>()
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.collect::<Vec<_>>();
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/ num_ps as f64
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let num_ps = ps_correct.len();
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* (0.5_f64.powi((i - shortest_len) as i32))
|
if num_ps == 0 {
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})
|
return None;
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.sum())
|
}
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|
Some(ps_correct.into_iter().sum::<f64>() / num_ps as f64)
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|
})
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|
.skip_while(|x| x.is_none())
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|
.enumerate()
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.fold((0.0, 0.0), |(total, last), (i, adv)| {
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let adv_ = adv.unwrap_or(last);
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(total + (0.5_f64.powi((i + 1) as i32) * adv_), adv_)
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|
})
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.0)
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}
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|
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pub fn initialize_edge(
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connection: &Connection,
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dataset: &str,
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player1: PlayerId,
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|
player2: PlayerId,
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) -> sqlite::Result<f64> {
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let adv = hypothetical_advantage(connection, dataset, player1, player2)?;
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insert_advantage(connection, dataset, player1, player2, adv)?;
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Ok(adv)
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|
}
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|
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|
// Tests
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|
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#[cfg(test)]
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mod tests {
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use super::*;
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|
|
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// Mock a database file in transient memory
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fn mock_datasets() -> sqlite::Result<Connection> {
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let query = "
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PRAGMA foreign_keys = ON;
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|
|
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CREATE TABLE IF NOT EXISTS datasets (
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name TEXT UNIQUE NOT NULL,
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last_sync INTEGER NOT NULL,
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game_id INTEGER NOT NULL,
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|
game_name TEXT NOT NULL,
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|
state TEXT
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) STRICT;";
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|
|
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let connection = sqlite::open(":memory:")?;
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connection.execute(query)?;
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Ok(connection)
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}
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|
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// Functions to generate test data
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|
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fn metadata() -> DatasetMetadata {
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DatasetMetadata {
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|
last_sync: Timestamp(1),
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|
game_id: VideogameId(0),
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|
game_name: String::from("Test Game"),
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|
state: None,
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|
}
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|
}
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|
|
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fn players(num: u64) -> Vec<PlayerData> {
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|
(1..=num)
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|
.map(|i| PlayerData {
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|
id: PlayerId(i),
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|
name: Some(format!("{}", i)),
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|
prefix: None,
|
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|
})
|
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|
.collect()
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|
}
|
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|
|
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|
#[test]
|
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|
fn sqlite_sanity_check() -> sqlite::Result<()> {
|
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|
let test_value: i64 = 2;
|
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|
|
||||||
|
let connection = sqlite::open(":memory:")?;
|
||||||
|
connection.execute(
|
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|
r#"CREATE TABLE test (a INTEGER);
|
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|
INSERT INTO test VALUES (1);
|
||||||
|
INSERT INTO test VALUES (2)"#,
|
||||||
|
)?;
|
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|
|
||||||
|
let mut statement = connection.prepare("SELECT * FROM test WHERE a = ?")?;
|
||||||
|
statement.bind((1, test_value))?;
|
||||||
|
statement.next()?;
|
||||||
|
assert_eq!(statement.read::<i64, _>("a")?, test_value);
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_players() -> sqlite::Result<()> {
|
||||||
|
let connection = mock_datasets()?;
|
||||||
|
new_dataset(&connection, "test", metadata())?;
|
||||||
|
|
||||||
|
add_players(&connection, "test", &vec![players(2)])?;
|
||||||
|
|
||||||
|
let mut statement =
|
||||||
|
connection.prepare("SELECT * FROM dataset_test_players WHERE id = 1")?;
|
||||||
|
statement.next()?;
|
||||||
|
assert_eq!(statement.read::<i64, _>("id")?, 1);
|
||||||
|
assert_eq!(statement.read::<String, _>("name")?, "1");
|
||||||
|
assert_eq!(statement.read::<Option<String>, _>("prefix")?, None);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn edge_insert_get() -> sqlite::Result<()> {
|
||||||
|
let connection = mock_datasets()?;
|
||||||
|
new_dataset(&connection, "test", metadata())?;
|
||||||
|
add_players(&connection, "test", &vec![players(2)])?;
|
||||||
|
|
||||||
|
insert_advantage(&connection, "test", PlayerId(2), PlayerId(1), 1.0)?;
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
get_advantage(&connection, "test", PlayerId(1), PlayerId(2))?,
|
||||||
|
Some(-1.0)
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
get_advantage(&connection, "test", PlayerId(2), PlayerId(1))?,
|
||||||
|
Some(1.0)
|
||||||
|
);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn player_all_edges() -> sqlite::Result<()> {
|
||||||
|
let connection = mock_datasets()?;
|
||||||
|
new_dataset(&connection, "test", metadata())?;
|
||||||
|
add_players(&connection, "test", &vec![players(3)])?;
|
||||||
|
|
||||||
|
insert_advantage(&connection, "test", PlayerId(2), PlayerId(1), 1.0)?;
|
||||||
|
insert_advantage(&connection, "test", PlayerId(1), PlayerId(3), 5.0)?;
|
||||||
|
|
||||||
|
assert_eq!(
|
||||||
|
get_edges(&connection, "test", PlayerId(1))?,
|
||||||
|
[(PlayerId(2), -1.0), (PlayerId(3), 5.0)]
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
get_edges(&connection, "test", PlayerId(2))?,
|
||||||
|
[(PlayerId(1), 1.0)]
|
||||||
|
);
|
||||||
|
assert_eq!(
|
||||||
|
get_edges(&connection, "test", PlayerId(3))?,
|
||||||
|
[(PlayerId(1), -5.0)]
|
||||||
|
);
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn hypoth_adv_trivial() -> sqlite::Result<()> {
|
||||||
|
let num_players = 3;
|
||||||
|
|
||||||
|
let connection = mock_datasets()?;
|
||||||
|
new_dataset(&connection, "test", metadata())?;
|
||||||
|
add_players(&connection, "test", &vec![players(num_players)])?;
|
||||||
|
|
||||||
|
for i in 1..=num_players {
|
||||||
|
for j in 1..=num_players {
|
||||||
|
assert_eq!(
|
||||||
|
hypothetical_advantage(&connection, "test", PlayerId(i), PlayerId(j))?,
|
||||||
|
0.0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn hypoth_adv1() -> sqlite::Result<()> {
|
||||||
|
let connection = mock_datasets()?;
|
||||||
|
new_dataset(&connection, "test", metadata())?;
|
||||||
|
add_players(&connection, "test", &vec![players(2)])?;
|
||||||
|
|
||||||
|
insert_advantage(&connection, "test", PlayerId(1), PlayerId(2), 1.0)?;
|
||||||
|
|
||||||
|
assert!(
|
||||||
|
(hypothetical_advantage(&connection, "test", PlayerId(1), PlayerId(2))? - 1.0) < 0.1
|
||||||
|
);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
10
src/main.rs
10
src/main.rs
|
@ -227,8 +227,8 @@ fn sync(datasets: Vec<String>, all: bool, auth_token: Option<String>) {
|
||||||
#[allow(unused_must_use)]
|
#[allow(unused_must_use)]
|
||||||
let datasets = if all {
|
let datasets = if all {
|
||||||
all_datasets
|
all_datasets
|
||||||
} else if datasets.len() == 0 {
|
} else if datasets.is_empty() {
|
||||||
if all_datasets.len() == 0 {
|
if all_datasets.is_empty() {
|
||||||
print!("No datasets exist; create one? (y/n) ");
|
print!("No datasets exist; create one? (y/n) ");
|
||||||
if let Some('y') = read_string().chars().next() {
|
if let Some('y') = read_string().chars().next() {
|
||||||
dataset_new(Some(String::from("default")), Some(auth.clone()));
|
dataset_new(Some(String::from("default")), Some(auth.clone()));
|
||||||
|
@ -250,10 +250,8 @@ fn sync(datasets: Vec<String>, all: bool, auth_token: Option<String>) {
|
||||||
.expect("Error communicating with SQLite")
|
.expect("Error communicating with SQLite")
|
||||||
.unwrap_or_else(|| error(&format!("Dataset {} does not exist!", dataset), 1));
|
.unwrap_or_else(|| error(&format!("Dataset {} does not exist!", dataset), 1));
|
||||||
|
|
||||||
sync_dataset(&connection, &dataset, dataset_config, &auth).unwrap_or_else(|_| {
|
sync_dataset(&connection, &dataset, dataset_config, &auth)
|
||||||
connection.execute("ROLLBACK;").unwrap();
|
.unwrap_or_else(|_| error("Error communicating with SQLite", 2));
|
||||||
error("Error communicating with SQLite", 2)
|
|
||||||
});
|
|
||||||
|
|
||||||
update_last_sync(&connection, &dataset).expect("Error communicating with SQLite");
|
update_last_sync(&connection, &dataset).expect("Error communicating with SQLite");
|
||||||
}
|
}
|
||||||
|
|
|
@ -48,7 +48,7 @@ pub fn get_auth_token(config_dir: &Path) -> Option<String> {
|
||||||
// cynic always assumes that IDs are strings. To get around that, we define new
|
// cynic always assumes that IDs are strings. To get around that, we define new
|
||||||
// scalar types that deserialize to u64.
|
// scalar types that deserialize to u64.
|
||||||
|
|
||||||
#[derive(cynic::Scalar, Debug, Copy, Clone)]
|
#[derive(cynic::Scalar, Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord)]
|
||||||
#[cynic(graphql_type = "ID")]
|
#[cynic(graphql_type = "ID")]
|
||||||
pub struct VideogameId(pub u64);
|
pub struct VideogameId(pub u64);
|
||||||
|
|
||||||
|
|
|
@ -79,6 +79,7 @@ pub struct EventSetsResponse {
|
||||||
pub sets: Vec<SetData>,
|
pub sets: Vec<SetData>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
pub struct SetData {
|
pub struct SetData {
|
||||||
pub teams: Teams<PlayerData>,
|
pub teams: Teams<PlayerData>,
|
||||||
pub winner: usize,
|
pub winner: usize,
|
||||||
|
|
33
src/sync.rs
33
src/sync.rs
|
@ -71,14 +71,14 @@ fn get_event_sets(event: EventId, auth: &str) -> Option<Vec<SetData>> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_tournament_events(dataset_config: &DatasetMetadata, auth: &str) -> Option<Vec<EventId>> {
|
fn get_tournament_events(metadata: &DatasetMetadata, auth: &str) -> Option<Vec<EventId>> {
|
||||||
println!("Accessing tournaments...");
|
println!("Accessing tournaments...");
|
||||||
|
|
||||||
let tour_response = run_query::<TournamentEvents, _>(
|
let tour_response = run_query::<TournamentEvents, _>(
|
||||||
TournamentEventsVars {
|
TournamentEventsVars {
|
||||||
last_sync: dataset_config.last_sync,
|
last_sync: metadata.last_sync,
|
||||||
game_id: dataset_config.game_id,
|
game_id: metadata.game_id,
|
||||||
state: dataset_config.state.as_deref(),
|
state: metadata.state.as_deref(),
|
||||||
page: 1,
|
page: 1,
|
||||||
},
|
},
|
||||||
auth,
|
auth,
|
||||||
|
@ -109,9 +109,9 @@ fn get_tournament_events(dataset_config: &DatasetMetadata, auth: &str) -> Option
|
||||||
|
|
||||||
let next_response = run_query::<TournamentEvents, _>(
|
let next_response = run_query::<TournamentEvents, _>(
|
||||||
TournamentEventsVars {
|
TournamentEventsVars {
|
||||||
last_sync: dataset_config.last_sync,
|
last_sync: metadata.last_sync,
|
||||||
game_id: dataset_config.game_id,
|
game_id: metadata.game_id,
|
||||||
state: dataset_config.state.as_deref(),
|
state: metadata.state.as_deref(),
|
||||||
page,
|
page,
|
||||||
},
|
},
|
||||||
auth,
|
auth,
|
||||||
|
@ -144,9 +144,12 @@ fn update_from_set(connection: &Connection, dataset: &str, results: SetData) ->
|
||||||
let player1 = it.next().unwrap()[0].id;
|
let player1 = it.next().unwrap()[0].id;
|
||||||
let player2 = it.next().unwrap()[0].id;
|
let player2 = it.next().unwrap()[0].id;
|
||||||
|
|
||||||
let advantage = get_advantage(connection, dataset, player1, player2)
|
let advantage = match get_advantage(connection, dataset, player1, player2) {
|
||||||
.or_else(|_| hypothetical_advantage(connection, dataset, player1, player2))?;
|
Err(e) => Err(e)?,
|
||||||
let adjust = 40.0 * (1.0 - 1.0 / (1.0 + 10_f64.powf(advantage / 400.0)));
|
Ok(None) => initialize_edge(connection, dataset, player1, player2)?,
|
||||||
|
Ok(Some(adv)) => adv,
|
||||||
|
};
|
||||||
|
let adjust = 30.0 * (1.0 - 1.0 / (1.0 + 10_f64.powf(advantage / 400.0)));
|
||||||
|
|
||||||
if results.winner == 0 {
|
if results.winner == 0 {
|
||||||
adjust_advantages(connection, dataset, player1, 0.5 * adjust)?;
|
adjust_advantages(connection, dataset, player1, 0.5 * adjust)?;
|
||||||
|
@ -175,10 +178,10 @@ fn update_from_set(connection: &Connection, dataset: &str, results: SetData) ->
|
||||||
pub fn sync_dataset(
|
pub fn sync_dataset(
|
||||||
connection: &Connection,
|
connection: &Connection,
|
||||||
dataset: &str,
|
dataset: &str,
|
||||||
dataset_config: DatasetMetadata,
|
metadata: DatasetMetadata,
|
||||||
auth: &str,
|
auth: &str,
|
||||||
) -> sqlite::Result<()> {
|
) -> sqlite::Result<()> {
|
||||||
let events = get_tournament_events(&dataset_config, auth)
|
let events = get_tournament_events(&metadata, auth)
|
||||||
.unwrap_or_else(|| error("Could not access start.gg", 1));
|
.unwrap_or_else(|| error("Could not access start.gg", 1));
|
||||||
|
|
||||||
connection.execute("BEGIN;")?;
|
connection.execute("BEGIN;")?;
|
||||||
|
@ -190,10 +193,8 @@ pub fn sync_dataset(
|
||||||
event.0, i, num_events
|
event.0, i, num_events
|
||||||
);
|
);
|
||||||
|
|
||||||
let sets = get_event_sets(event, auth).unwrap_or_else(|| {
|
let sets =
|
||||||
connection.execute("ROLLBACK;").unwrap();
|
get_event_sets(event, auth).unwrap_or_else(|| error("Could not access start.gg", 1));
|
||||||
error("Could not access start.gg", 1)
|
|
||||||
});
|
|
||||||
|
|
||||||
println!(" Updating ratings from event...");
|
println!(" Updating ratings from event...");
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue