Add more configurable metadata to datasets
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@ -11,7 +11,12 @@ pub struct DatasetMetadata {
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pub game_id: VideogameId,
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pub game_name: String,
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pub country: Option<String>,
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pub state: Option<String>,
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pub decay_rate: f64,
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pub period: f64,
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pub tau: f64,
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}
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/// Return the path to the datasets file.
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@ -33,16 +38,19 @@ fn datasets_path(config_dir: &Path) -> io::Result<PathBuf> {
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pub fn open_datasets(config_dir: &Path) -> sqlite::Result<Connection> {
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let path = datasets_path(config_dir).unwrap();
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let query = "
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PRAGMA foreign_keys = ON;
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let query = "PRAGMA foreign_keys = ON;
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CREATE TABLE IF NOT EXISTS datasets (
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CREATE TABLE IF NOT EXISTS datasets (
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name TEXT UNIQUE NOT NULL,
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last_sync INTEGER NOT NULL,
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game_id INTEGER NOT NULL,
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game_name TEXT NOT NULL,
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state TEXT
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) STRICT;";
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country TEXT,
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state TEXT,
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decay_rate REAL NOT NULL,
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period REAL NOT NULL,
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tau REAL NOT NULL
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) STRICT;";
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let connection = sqlite::open(path)?;
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connection.execute(query)?;
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@ -75,7 +83,11 @@ pub fn list_datasets(connection: &Connection) -> sqlite::Result<Vec<(String, Dat
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last_sync: Timestamp(r_.read::<i64, _>("last_sync") as u64),
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game_id: VideogameId(r_.read::<i64, _>("game_id") as u64),
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game_name: r_.read::<&str, _>("game_name").to_owned(),
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country: r_.read::<Option<&str>, _>("country").map(String::from),
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state: r_.read::<Option<&str>, _>("state").map(String::from),
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decay_rate: r_.read::<f64, _>("decay_rate"),
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period: r_.read::<f64, _>("period"),
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tau: r_.read::<f64, _>("tau"),
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},
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))
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})
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@ -99,7 +111,7 @@ pub fn new_dataset(
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dataset: &str,
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metadata: DatasetMetadata,
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) -> sqlite::Result<()> {
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let query1 = r#"INSERT INTO datasets VALUES (?, ?, ?, ?, ?)"#;
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let query1 = r#"INSERT INTO datasets VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)"#;
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let query2 = format!(
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r#"CREATE TABLE "{0}_players" (
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id INTEGER PRIMARY KEY,
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@ -148,7 +160,11 @@ CREATE VIEW "{0}_view"
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.bind((2, metadata.last_sync.0 as i64))?
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.bind((3, metadata.game_id.0 as i64))?
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.bind((4, &metadata.game_name[..]))?
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.bind((5, metadata.state.as_deref()))?
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.bind((5, metadata.country.as_deref()))?
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.bind((6, metadata.state.as_deref()))?
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.bind((7, metadata.decay_rate))?
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.bind((8, metadata.period))?
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.bind((9, metadata.tau))?
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.try_for_each(|x| x.map(|_| ()))?;
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connection.execute(query2)
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@ -158,7 +174,7 @@ pub fn get_metadata(
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connection: &Connection,
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dataset: &str,
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) -> sqlite::Result<Option<DatasetMetadata>> {
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let query = "SELECT last_sync, game_id, game_name, state FROM datasets WHERE name = ?";
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let query = "SELECT * FROM datasets WHERE name = ?";
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Ok(connection
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.prepare(query)?
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@ -171,7 +187,11 @@ pub fn get_metadata(
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last_sync: Timestamp(r_.read::<i64, _>("last_sync") as u64),
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game_id: VideogameId(r_.read::<i64, _>("game_id") as u64),
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game_name: r_.read::<&str, _>("game_name").to_owned(),
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country: r_.read::<Option<&str>, _>("country").map(String::from),
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state: r_.read::<Option<&str>, _>("state").map(String::from),
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decay_rate: r_.read::<f64, _>("decay_rate"),
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period: r_.read::<f64, _>("period"),
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tau: r_.read::<f64, _>("tau"),
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})
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})
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.and_then(Result::ok))
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@ -395,6 +415,7 @@ pub fn is_isolated(
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pub fn hypothetical_advantage(
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connection: &Connection,
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dataset: &str,
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decay_rate: f64,
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player1: PlayerId,
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player2: PlayerId,
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) -> sqlite::Result<f64> {
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@ -444,16 +465,17 @@ pub fn hypothetical_advantage(
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}
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let (final_adv, len) = final_path.unwrap();
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Ok(final_adv * 0.5_f64.powi(len as i32))
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Ok(final_adv * decay_rate.powi(len as i32))
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}
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pub fn initialize_edge(
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connection: &Connection,
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dataset: &str,
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decay_rate: f64,
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player1: PlayerId,
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player2: PlayerId,
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) -> sqlite::Result<f64> {
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let adv = hypothetical_advantage(connection, dataset, player1, player2)?;
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let adv = hypothetical_advantage(connection, dataset, decay_rate, player1, player2)?;
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insert_advantage(connection, dataset, player1, player2, adv)?;
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Ok(adv)
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}
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@ -489,7 +511,11 @@ pub mod tests {
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last_sync: Timestamp(1),
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game_id: VideogameId(0),
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game_name: String::from("Test Game"),
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country: None,
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state: None,
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decay_rate: 0.5,
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period: (3600 * 24 * 30) as f64,
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tau: 0.2,
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}
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}
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@ -598,7 +624,7 @@ pub mod tests {
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for i in 1..=num_players {
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for j in 1..=num_players {
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assert_eq!(
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hypothetical_advantage(&connection, "test", PlayerId(i), PlayerId(j))?,
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hypothetical_advantage(&connection, "test", 0.5, PlayerId(i), PlayerId(j))?,
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0.0
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);
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}
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@ -616,7 +642,7 @@ pub mod tests {
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insert_advantage(&connection, "test", PlayerId(1), PlayerId(2), 1.0)?;
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assert_eq!(
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hypothetical_advantage(&connection, "test", PlayerId(1), PlayerId(2))?,
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hypothetical_advantage(&connection, "test", 0.5, PlayerId(1), PlayerId(2))?,
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1.0
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);
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@ -193,7 +193,11 @@ fn dataset_new(name: Option<String>, auth_token: Option<String>) {
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last_sync: Timestamp(1),
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game_id,
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game_name,
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country: None,
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state: None,
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decay_rate: 0.5,
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period: (3600 * 24 * 30) as f64,
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tau: 0.2,
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},
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)
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.expect("Error communicating with SQLite");
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@ -13,6 +13,7 @@ pub struct TournamentEventsVars<'a> {
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pub last_sync: Timestamp,
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pub game_id: VideogameId,
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pub country: Option<&'a str>,
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pub state: Option<&'a str>,
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pub page: i32,
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}
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@ -30,6 +31,7 @@ pub struct TournamentEvents {
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past: true,
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afterDate: $last_sync,
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videogameIds: [$game_id],
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countryCode: $country,
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addrState: $state
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}})]
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tournaments: Option<TournamentConnection>,
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28
src/sync.rs
28
src/sync.rs
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@ -39,10 +39,11 @@ fn glicko_adjust(
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other_deviation: f64,
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won: bool,
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time: u64,
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metadata: &DatasetMetadata,
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) -> (f64, f64, f64) {
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// TODO: Turn this into dataset metadata
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let tau = 0.2;
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let period = (3600 * 24 * 30) as f64;
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let period = metadata.period;
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let tau = metadata.tau;
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let g_val = 1.0 / (1.0 + 3.0 * other_deviation * other_deviation / PI / PI).sqrt();
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let exp_val = 1.0 / (1.0 + f64::exp(-g_val * advantage));
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@ -122,6 +123,7 @@ fn get_tournament_events(metadata: &DatasetMetadata, auth: &str) -> Option<Vec<E
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TournamentEventsVars {
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last_sync: metadata.last_sync,
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game_id: metadata.game_id,
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country: metadata.country.as_deref(),
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state: metadata.state.as_deref(),
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page: 1,
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},
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@ -155,6 +157,7 @@ fn get_tournament_events(metadata: &DatasetMetadata, auth: &str) -> Option<Vec<E
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TournamentEventsVars {
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last_sync: metadata.last_sync,
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game_id: metadata.game_id,
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country: metadata.country.as_deref(),
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state: metadata.state.as_deref(),
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page,
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},
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@ -175,7 +178,12 @@ fn get_tournament_events(metadata: &DatasetMetadata, auth: &str) -> Option<Vec<E
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// Dataset syncing
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fn update_from_set(connection: &Connection, dataset: &str, results: SetData) -> sqlite::Result<()> {
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fn update_from_set(
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connection: &Connection,
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dataset: &str,
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metadata: &DatasetMetadata,
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results: SetData,
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) -> sqlite::Result<()> {
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let players_data = results.teams;
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add_players(connection, dataset, &players_data, results.time)?;
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@ -193,7 +201,7 @@ fn update_from_set(connection: &Connection, dataset: &str, results: SetData) ->
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let (deviation2, volatility2, last_played2) = get_player_data(connection, dataset, player1)?;
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let advantage = match get_advantage(connection, dataset, player1, player2) {
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Err(e) => Err(e)?,
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Ok(None) => initialize_edge(connection, dataset, player1, player2)?,
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Ok(None) => initialize_edge(connection, dataset, metadata.decay_rate, player1, player2)?,
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Ok(Some(adv)) => adv,
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};
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let (adjust1, dev_new1, vol_new1) = glicko_adjust(
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@ -203,6 +211,7 @@ fn update_from_set(connection: &Connection, dataset: &str, results: SetData) ->
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deviation2,
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results.winner == 0,
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results.time.0 - last_played1.0,
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metadata,
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);
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let (adjust2, dev_new2, vol_new2) = glicko_adjust(
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advantage,
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@ -211,6 +220,7 @@ fn update_from_set(connection: &Connection, dataset: &str, results: SetData) ->
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deviation1,
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results.winner == 1,
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results.time.0 - last_played2.0,
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metadata,
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);
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set_player_data(
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@ -230,14 +240,15 @@ fn update_from_set(connection: &Connection, dataset: &str, results: SetData) ->
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vol_new2,
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)?;
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adjust_advantages(connection, dataset, player1, 0.5 * adjust1)?;
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adjust_advantages(connection, dataset, player2, 0.5 * adjust2)?;
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let decay_rate = metadata.decay_rate;
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adjust_advantages(connection, dataset, player1, decay_rate * adjust1)?;
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adjust_advantages(connection, dataset, player2, decay_rate * adjust2)?;
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adjust_advantage(
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connection,
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dataset,
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player1,
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player2,
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(1.0 - 0.5) * (adjust2 - adjust1),
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(1.0 - decay_rate) * (adjust2 - adjust1),
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)
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}
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@ -265,7 +276,7 @@ pub fn sync_dataset(
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println!(" Updating ratings from event...");
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sets.into_iter()
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.try_for_each(|set| update_from_set(connection, dataset, set))?;
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.try_for_each(|set| update_from_set(connection, dataset, &metadata, set))?;
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}
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connection.execute("COMMIT;")
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}
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@ -285,6 +296,7 @@ mod tests {
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update_from_set(
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&connection,
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"test",
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&metadata(),
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SetData {
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time: Timestamp(0),
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teams: players,
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