StartRNR/src/main.rs

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#![feature(iterator_try_collect)]
use std::io::{self, Write};
mod queries;
use queries::*;
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mod state;
use state::*;
mod datasets;
use datasets::*;
fn main() {
let mut config_dir = dirs::config_dir().unwrap();
config_dir.push("ggelo");
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let auth_token = get_auth_key(&config_dir).unwrap();
// let config = AppState {
// config_dir,
// auth_token,
// };
let path = dataset_path(&config_dir, "test").unwrap();
let connection = open_dataset(&path).unwrap();
let set_data = SetData {
teams: vec![
vec![PlayerData {
id: PlayerId(1),
name: Some("player1".to_owned()),
prefix: None,
}],
vec![PlayerData {
id: PlayerId(2),
name: Some("player2".to_owned()),
prefix: None,
}],
],
winner: 0,
};
update_from_set(&connection, set_data.clone()).unwrap();
println!("{:?}", get_ratings(&connection, &set_data.teams).unwrap());
}